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Skeleton Uses Custom Bow

Let skeletons use custom/modded bows.

Modrinth adventure equipment game-mechanics

Описание

# Skeleton Uses Custom Bow **Allows skeletons to properly use modded bows.** Many modded bows rely on player-specific firing mechanics, which vanilla skeleton AI cannot use correctly. This mod lets skeletons fire those bows using player-style bow behavior, improving compatibility with many bow mods. *** ## Features * Skeletons can use most modded bows automatically * Uses player-style bow logic for non-vanilla bows * Skeletons can recognize tier of different bows and switch to a better bow when possible. (Requires Datapack assignment) * High-tier bows (>=3) will not be switched with swords. Note: Not all skeletons can pick up dropped items due to vanilla mob spawn rules. Ref: [https://minecraft.wiki/w/Geared\_mobs#Picking\_up\_gear](https://minecraft.wiki/w/Geared_mobs#Picking_up_gear) *** ## Compatibility Works automatically with most bows that extend the vanilla class: `BowItem` Some bow-like weapons that do not inherit from `BowItem` require explicit compatibility patches. Currently included patches: * Alex's Caves — **Dread Bow** * L\_Ender's Cataclysm — **Cursed Bow**, **Wrath of the Desert** *** ## For Modpack Authors ### Bow data (datapack) Bow behavior can be configured with datapacks: `data//skeleton_bow/.json` Example: ``` { "priority": 10, "chance": 0.25, "min_difficulty": 1.0, "max_difficulty": 5.0, "charge_time": 20, "post_shot_delay": 40, "post_shot_delay_hard_mode": 20, "drop_chance": 0.05 } ``` Detailed explanation can be found [here](https://github.com/vomiter-scp-zh/SkeletonUsesCustomBow/wiki/Datapack-Configuration). ### Prevent skeleton usage Add the item tag: `skeletonusescustombow:skeleton_do_not_use` to prevent skeletons from using a bow. ## Related Project ### Piglins using custom crossbows: [Piglin Hunt Fix](https://www.curseforge.com/minecraft/mc-mods/piglin-hunt-fix)