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SimpleChat (fork)

A small mod for a customizable chat, with the most simple settings. Integration with LuckPerms and FTB Teams.

Modrinth library social utility

Описание

# SimpleChat (fork) ![Modrinth downloads badge](https://img.shields.io/modrinth/dt/O2DN3m2D) ![Modrinth versions badge](https://img.shields.io/modrinth/game-versions/O2DN3m2D) ![issues badge](https://img.shields.io/github/issues/stanlystark/SimpleChat) ![java 17 badge](https://img.shields.io/badge/java-17+-orange?logo=java) ### This fork was created because the main project is [no longer maintained](https://github.com/cayennemc/SimpleChat/issues/11). _A simple chat mod for your server._ Works even in a single player game. Just use `!` for global chat or `#` for world chat! ![Example image showing formatted chat messages](https://i.imgur.com/0DPfadW.png) ## Features - FTB Teams integration _(tested 2001.1.4)_ - LuckPerms integration _(tested 5.4.25)_ - Global, world and local chat (you can turn it off) - Color chat (you can turn it off) - Reloading the configuration with the command - Support [PlacehoderAPI](https://placeholders.pb4.eu/user/general/) (From 1.19.4) - Added support color tags _(Example)_ (From 1.19.4) - For developers: Player chat event ## Configuration The configuration is located in `/config/simplechat.json`. | Name | Description | Type | |-|-|-| | enable_chat_mod | Enables (true) or disables (false) chat handling by the mod. | boolean | | enable_global_chat | Enables (true) or disables (false) the global chat. | boolean | | enable_world_chat | Enables (true) or disables (false) the world chat. | boolean | | enable_chat_colors | Enables (true) or disables (false) the use of color codes in the chat. | boolean | | local_chat_format | Defines the appearance of the local chat. | String | | global_chat_format | Defines the appearance of the global chat. | String | | no_players_nearby_text | Defines a message for local chat when there are no players nearby. | String | | no_players_nearby_message | Enables (true) or disables (false) message. | boolean | | no_players_nearby_action_bar | Enables (true) or disables (false) action bar message. | boolean | | chat_range | Specifies the distance after which local chat messages will not be visible (if global chat is enabled). | int | ```json { "enable_chat_mod": true, "enable_global_chat": true, "enable_world_chat": false, "enable_chat_colors": false, "local_chat_format": "%player%&7:&r &7%message%", "global_chat_format": "&8[&2G&8] &r%player%&7:&r &e%message%", "world_chat_format": "&8[&9W&8] &r%player%&7:&r &e%message%", "no_players_nearby_text": "&fNo players nearby. Please use &e! &ffor global chat.", "no_players_nearby_message": true, "no_players_nearby_action_bar": true, "chat_range": 100 } ``` You can use the placeholder `%player%` to specify the player's nickname and the placeholder `%message%` to specify their message in the chat. - `%ftbteam%` FTB Team integration - display your party in chat. - `%lp_group%` LuckPerms - display player group. - `%lp_prefix%` LuckPerms - display player prefix. - `%lp_suffix%` LuckPerms - display player suffix. You can reload the configuration without restarting the server or the game using the `/simplechat` command (requires [permission level](https://minecraft.fandom.com/wiki/Server.properties#op-permission-level) 1 or more). ## API If you are a developer, you can use an event called when a player writes something to the chat. Look [`me.vetustus.server.simplechat.api.event.PlayerChatCallback`](src/main/java/me/vetustus/server/simplechat/api/event/PlayerChatCallback.java). To control the behavior, use the [ChatMessage](src/main/java/me/vetustus/server/simplechat/api/event/PlayerChatCallback.java#L47) subclass, which can be used to cancel sending a message or change it. *Example:* ```java /** * Prohibits players from writing messages by canceling an event. */ PlayerChatCallback.EVENT.register((player, message) -> { PlayerChatCallback.ChatMessage chatMessage = new PlayerChatCallback.ChatMessage(player, message); chatMessage.setCancelled(true); return chatMessage; }); ``` ## License The MIT license is used.