Описание

### Intended & Designed for Creative Use or by Server Operators Only.
#### Feedback & Bug Reports
To Provide Feedback or a Bug Report, please submit [a form here.](https://forms.gle/mxkBa3EfEdKTgBRC7)
## Operator Status
Operator Only Mode is set to on by default. As an operator run `/function sdsetting:oponly` to toggle it off & on. While Op Only mode is on, commands can only be run by `/function sdfunction:[command]` by typing that and without the /trigger.
#### Regular Simple Displays
Simple Displays is a datapack that you can include in your world! It adds multiple /trigger commands, which are the main interactions with this datapack. The commands are the following:
| Item Display Entity | Text Display Entity | Block Display Entity |
| -------- | -------- | -------- |
|/trigger ToggleBrightness|/trigger ToggleBrightness|/trigger ToggleBrightness|
|/trigger CycleItemBillboard|/trigger CycleTextBillboard|/trigger CycleBlockBillboard|
|/trigger CycleItemRotation|/trigger CycleTextRotation|/trigger CycleBlockRotation|
|/trigger CycleItemScale|/trigger CycleTextScale|/trigger CycleBlockScale|
|/trigger KillItemDisplay|/trigger KillTextDisplay|/trigger KillBlockDisplay|
|/trigger PlaceItemDisplay|/trigger PlaceTextDisplay|/trigger PlaceBlockDisplay|
|/trigger PrecisePlaceItemDisplay|/trigger PrecisePlaceTextDisplay|/trigger PrecisePlaceBlockDisplay|
|/trigger ReplaceItemDisplay|/trigger ReplaceTextDisplay|/trigger ReplaceBlockDisplay|
|/trigger CycleItemStyle|||
#### Operator Only Custom Commands:
*These Commands are more complicated commands that allow for more dynamic selection of things for Display Entities. This is only available for **1.20.3 and Higher**.* Replace X with one of the listed or custom variables.
Operator Only Custom Command Descriptions
- `/function sdcustom:place_custom_block {block:X}` (Any Block id. No need to add Minecraft:)
- `/function sdcustom:place_custom_item {item:X}` (Any Item id. No need to add Minecraft:)
- `/function sdcustom:place_custom_text {text:X,color:X}` (Text: What you want on the display, Color: [Legacy Minecraft Colors](https://minecraft.wiki/w/Formatting_codes))
- `/function sdcustom:precise_custom_block {block:X}` (Any Block id. No need to add Minecraft:)
- `/function sdcustom:precise_custom_item {item:X}` (Any Item id. No need to add Minecraft:)
- `/function sdcustom:precise_custom_text {text:X,color:X}` (Text: What you want on the display, Color: [Legacy Minecraft Colors](https://minecraft.wiki/w/Formatting_codes))
- `/function sdcustom:replace_custom_text {text:X,color:X}` (Text: What you want on the display, Color: [Legacy Minecraft Colors](https://minecraft.wiki/w/Formatting_codes))
- `/function sdcustom:set_custom_billboard {type:X,billboard:X}` (type: entity - Make sure to add _display -, billboard: fixed, vertical, horizontal, or center)
- `/function sdcustom:set_custom_scale {type:X,scale:X}` (type: entity - Make sure to add _display -, Scale of Entity)
- `/function sdcustom:set_full_custom_scale {type:X,scale1:X,scale2:X,scale3:X}` (type: entity Make sure to add _display , Scale: X, Y & Z of Entity)
#### Item Display Entity:
*Item Displays are entities that display items in multiple ways. This datapack uses commands to add, modify, and change these item displays in a simplified way. You can place them and modify these entities in 5 ways, item it displays, size, style, rotation, and billboard!*
Item Display Command Descriptions
- **CycleItemBillboard**: `Cycles the "Billboard" of Item Displays (From Fixed > Vertical > Horizontal > Center > Fixed).`
- **CycleItemRotation**: `Cycles the "Rotation" of Item Displays (From South > West > North > East > South)`
- **CycleItemScale**: `Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).`
- **KillItemDisplay**: `Kills Item Display Directly next to you.`
- **PlaceItemDisplay**: `Places an Item Display at the center of the block of where you are (and uses your held item).`
- **PrecisePlaceItemDisplay**: `Places an Item DIsplay at where you are (and uses your held item).`
- **ReplaceItemDisplay**: `Replaces the Item of the nearest Item Display (uses your held item).`
- **CycleItemStyle**: `Cycles Rendering Style of Item Displays (From Fixed > Third Person > First Person > Head > GUI > Ground > Fixed)
#### Block Display Entity:
*Block Displays are entities that display blocks in multiple ways. This datapack uses commands to add, modify, and change these block displays in a simplified way. You can simply place them and modify these entities in 4 ways, block it displays, size, rotation, and billboard! Note, Block Displays only display blocks with hitboxes, blocks such as redstone dust and rails won't be placed*
Block Display Command Descriptions
- **CycleBlockBillboard**: `Cycles the "Billboard" of Block Displays (From Fixed > Vertical > Horizontal > Center > Fixed).`
- **CycleBlockRotation**: `Cycles the "Rotation" of Block Displays (From South > West > North > East > South)`
- **CycleBlockScale**: `Cycles the "Scale" of Block Displays (From 1x > 2x > 8x > 16x > -1x > -2x > 1x).`
- **KillBlockDisplay**: `Kills Block Display Directly next to you.`
- **PlaceBlockDisplay**: `Places a Block Display at the center of the block of where you are (and uses the item directly below you).`
- **PrecisePlaceBlockDisplay**: `Places a Block DIsplay at where you are (and uses the item directly below you).`
- **ReplaceBlockDisplay**: `Replaces the Block of the nearest Block Display (and uses the item directly below you).`
#### Text Display Entity:
*Text Displays are entities that display text in many ways. This datapack uses commands to add, modify, and change these text displays in a simplified way. You can simply place them and modify these entities in 4 ways, text it displays, size, rotation, and billboard!*
Text Display Command Descriptions
- **CycleTextBillboard**: `Cycles the "Billboard" of Text Displays (From Fixed > Vertical > Horizontal > Center > Fixed).`
- **CycleTextRotation**: `Cycles the "Rotation" of Text Displays (From South > West > North > East > South)`
- **CycleTextScale**: `Cycles the "Scale" of Item Displays (From 1x > 2x > 8x > 16x > 1x).`
- **KillTextDisplay**: `Kills Text Display Directly next to you.`
- **PlaceTextDisplay**: `Places a Text DIsplay at the center of the block of where you are (and uses your held item's name).`
- **PrecisePlaceTextDisplay**: `Places a Text DIsplay at where you are (and uses your held item's name).`
- **ReplaceTextDisplay**: `Replaces the Text of the nearest Text Display (uses your held item's name).`