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Simple Combat Indicators

Simple and configurable combat indicators for both dealing and taking damage

Modrinth decoration mobs utility

Описание

Simple and highly configurable combat indicators for both dealing and taking damage. ## Features ### Floating Damage Numbers See how much damage you deal in real-time! Option to stack numbers or display each hit individually. Damage numbers remain the same size no matter the distance from the player, ensuring that they are always visible These indicators are also highly configurable, with options including: (For damage numbers) Color, size, duration, stacking, spray angle, rotation, gravity and more! (For damage indicators) Color, size, distance from crosshair, duration Edit the configuration to your liking! ### Examples **Default setting** ![Player hits zombie with diamond sword, damage numbers pop up next to the zombie](https://cdn.modrinth.com/data/cached_images/a666a7d512b2e33ce3881669ff9247a253521d84.gif) **Spray setting** ![Player hits zombie with diamond sword, damage numbers spray out from the zombie](https://cdn.modrinth.com/data/cached_images/36d574eb61729b18e5b4a0560e9e6ceabdb3a3b9.gif) **Dealing damage from afar** ![Player shoots a far away zombie with a bow and arrow, damage numbes pop up next to the zombie](https://cdn.modrinth.com/data/cached_images/6e811e284abf26c78b9dbb8e575cb20ed7619dd0.gif) ### Directional Damage Indicators When you're hit, an on-screen arrow points to where the damage was taken from. Bigger hits trigger larger, differently colored indicators. ### Examples **All examples below are using the default setting** ![Player takes damage from behind, turns around to reveal a skeleton shooting at them](https://cdn.modrinth.com/data/cached_images/f50aebec985fe4efc60a2ffc742b017dde489fee.gif) ![Player gets hit by an iron golem. An arrow points towards where the iron golem was, indicating where the damage was taken from](https://cdn.modrinth.com/data/cached_images/45165c62b518de2a85cf5d65aa332bf846809689.gif) ### **This mod is required on both the server and client**