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ShinyShift – Shiny Exchange Gem

Adds a hardcore ways to Shiny a Pokemon in Cobblemon

Modrinth game-mechanics magic utility

Описание

# ✨ ShinyShift – Shiny Altar System for Cobblemon ShinyShift introduces a structured, progression-based shiny system designed for Cobblemon survival and multiplayer environments. The mod transforms shiny conversion into a deliberate altar ritual rather than a simple item interaction. Shiny Pokémon remain rare, meaningful, and server-balanced. --- ## 🎥 Video Guide Full tutorial: --- # 💎 Core Mechanic – Shiny Altar Ritual The old direct-use mechanic has been removed. Players must now: 1. Build the Shiny Altar structure 2. Place the required blocks correctly 3. Position the Pokémon inside the altar area 4. Hold the Shiny Exchange Gem 5. Right-click to activate --- ## 🏗 Shiny Altar Structure The altar must be constructed exactly as designed. It contains: - Shiny Stone Block (center zone) - Thunder Stone Block (activation layer) - Multi-layer structure requirement ### 📷 Structure Preview ![Layout0](https://cdn.modrinth.com/data/cached_images/f168afb0e4f8d84a783e18964c4ef82c969ffd55.png) ![Layou1234](https://cdn.modrinth.com/data/cached_images/842ba08095f9834081ac16e610f6fb63b1347bab.png) ![Layout5](https://cdn.modrinth.com/data/cached_images/104fd3a991960ff2ef9410f1098ddc0bb7786683.png) Players must follow the structure layout precisely for activation to work. --- ## ⚙ Activation Rules ✔ Pokémon must stand inside the altar zone ✔ Pokémon must stand on the **_Shiny Stone Block + Thunder Stone Block_** area ✔ Player must hold the Shiny Exchange Gem ✔ Right-click to trigger ### Behavior If the Pokémon is NOT shiny → Converts to shiny → Item is consumed → Particles and sound effects play If the Pokémon is ALREADY shiny → Nothing happens → Item is not consumed If the Pokémon is recalled mid-process → The gem is not consumed → No unintended item loss --- # 🔥 Recipe & Balance Changes - The Nether Star recipe has been removed in 2.0.0 - The Shulker Shell recipe has been removed in 2.0.0 - Designed for late game balance --- # 🧩 Current Crafting Recipe – Shiny Exchange Gem The Shiny Exchange Gem now follows the updated altar-based progression design. ### Crafting Layout ![Shiny Altar](https://cdn.modrinth.com/data/cached_images/8be05bb782e97cbc15ba77cccbe9a3040315ccf8.png) - Sea Lantern - Shiny Stone Block - Glowstone - Nether Star - Netherite Block - Glow Ink Sac ### Structure Pattern The recipe follows a layered pattern: Top Layer Sea Lantern – Shiny Stone Block – Glowstone Middle Layer Glow Ink Sac – Netherite Block – Glow Ink Sac Bottom Layer Empty – Shiny Stone Block – Empty (Refer to the crafting preview image above.) This recipe reflects the late game balance philosophy of ShinyShift. # 🧪 Testing the Structure (For Builders & Server Owners) For testing purposes, you can use a Structure Block to load the altar template directly. You may: - Obtain a Structure Block - Load the altar template - Preview bounding box - Rotate if needed Example reference images: ![structureblockgive](https://cdn.modrinth.com/data/cached_images/32851645515adc90b68f38b923d1449921601251_0.webp) ![shinyaltarstructureblock](https://cdn.modrinth.com/data/cached_images/46c979a6eb4f5ad05f641c4469a5f73a2a30f98a_0.webp) ![placeshinyaltar](https://cdn.modrinth.com/data/cached_images/61d4dbd3d2091e00fa55c398baac7f39e1442bf6_0.webp) This is intended for who want testing. --- # ⚙ Compatibility - Minecraft 1.21.1 - Cobblemon 1.7.0 - 1.7.3 (1.6.x I don't sure) - Fabric & NeoForge supported - Java 21 --- # 🌍 Localization - English (en_us) - Vietnamese (vi_vn) --- # 📝 Developer Note ShinyShift evolved from a simple exchange item into a structured shiny ritual system. Feedback, suggestions, and bug reports are welcome.