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Shields+

Changing shields mechanics and adding more shields and enchantments

Modrinth equipment game-mechanics

Описание

## Summary Shields+ adds shields for all the vanilla materials, changes some mechanics and adds new enchantments. ## Links [](https://www.patreon.com/insane96mcp) [](https://discord.gg/mUaszws) ## The mod These are shields for each vanilla material, from Wooden to Netherite. Each shield has different stats: blocked damaged, time lifted and cooldown. * Blocked damage: defines how much incomind damage the shield blocks * Time lifted: how much time can shields be lifted before going in cooldown * Cooldown: how much time before you can lift the shield again All the stats can be changed [via data pack](https://github.com/Insane96/ShieldsPlus/wiki/Shields'-Blocked-Damage) Shields can be **enchanted** in the **enchanting table**. These are the new available **enchantments**: * Reinforced (max V) (Incompatible with Reflection): Increases **damage blocked** * Recoil (max II): **knocks back** entities and launches back projectiles * Aegis (max V) (incompatible with Reinforced and Reflection): **reduces damage taken by attacks if go through the shield** * Reflection (max IV) (Incompatible with Reinforced): **Damages entities** returns part of the **damage received** to the entity that attacked us. * Ablaze (max II): Sets the entity and projectiles **on fire** * Lightweight: Makes the player **move faster** when blocking * Fast Recovery: **Reduces** the **Shield cooldown** (only works with "Combat Test shield disabling" enabled) * Perfect Parry: Blocking at the same time as taking damage completely negates it and stuns the entity * Celestial Guardian: Blocking and taking damage that would reduce your health below 25%, will instead give you a strong absorption. Has a cooldown ![](https://i.imgur.com/x5voZ1e.png) Other features  * Reduced shield windup: In vanilla when you start blocking with a shield, there's a 0.25 seconds window where you are still not blocking, this is removed * The minimum damage dealt to the player for the shield to take damage in vanilla is 3. The mod makes the shield always take damage instead. * Shields are disabled like the [Combat Test Update](https://minecraft.fandom.com/wiki/Java_Edition_Combat_Tests#Items) (for 1.6 seconds always instead of having a chance for 5 seconds)