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Serendipity

a shader aiming for a semi-realistic look

Modrinth medium path-tracing semi-realistic

Описание

this shader is an edit of "[The-Next-Shader](https://modrinth.com/shader/the-next-shader)" made by Coldnight and under Apache license. it aims to semi-realistic style, and high performance, with some basic stuff that the original work doesn't have. ## **features** * GTAO (ground truth ambient occlusion) * RSM (reflective shadow map) * SSPT (screen space path tracing) * atmospheric scattering * volumetric clouds * plane clouds * bloom * agx tonemap * water waves * rain puddles (from [Complementary](https://modrinth.com/shader/complementary-reimagined) with permission :D) * wet surface * basic POM (parallax occlusion mapping) * taa (temporal anti-aliasing) * specular reflection * motion blur * depth of field * volumetric fog * volumetric light * lens flare * screen space reflection * rain ripple * PCSS soft shadow idk what more, you can try it and find out ## **supported mods** * basic supported [Voxy](https://modrinth.com/mod/voxy) if you caught any issues (like game rendering, artifacts, or anything else), you can report them to me so i can fix them.. create issues [here⁠](https://github.com/lothanhchiton/serendipity/issues) this shader has been tested on Intel. it should theoretically work on AMD and Nvidia, but I am not entirely sure.