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Sensible Survival (RPG Tweaks)

Durability loss, repair cost, experience sharing - fixed by one mod - all configurable

Modrinth adventure equipment game-mechanics

Описание

# Sensible Survival A collection of survival gameplay tweaks and fixes. Server side — clients don't need the mod, apart from two cosmetic details noted below. Formerly known as **Durability Tweaks**. Updating carries the old config file over automatically. ## Features ### Equipment durability - Armor durability loss chance, cap and multiplier - Shield durability loss chance, cap and multiplier ### Anvil - No prior work penalty: repairing an item never makes the next repair more expensive - No level limit: removes the "Too Expensive!" wall, you just pay the levels you have ### Experience sharing - Experience picked up is split evenly with nearby players - Team aware: vanilla scoreboard teams out of the box, [FTB Teams](https://modrinth.com/mod/ftb-teams) when it is installed (same team or mutual allies) - Experience that doesn't divide evenly goes to a random player of the group - Can also be set to share with every nearby player, regardless of team ### World generation Both are off by default, and only affect chunks generated after turning them on. - No surface lava lakes (cave lava is untouched) - No zombie villages: villages never generate in their abandoned, cobweb filled variant ### Fixes - No hurt flash when losing max health, for example when unequipping a shield that grants it ## Configuration Config file is located in `config/sensible_survival.json`. ## Client side notes Everything is decided by the server, but two visuals live on the client and are only fixed for players who have the mod installed: - The hurt flash fix - The "Too Expensive!" label, which a vanilla client keeps showing over a result it can still take