← Назад к ресурсам

Semos Villagers Sound Addon

Add sounds to some of my villagers pack

Modrinth audio entities tweaks

Описание

This pack adds sounds to villagers when using either [**[****Hermitcraft Villagers****]**](https://modrinth.com/resourcepack/hermitcraft-villagers) or [**[****Songs Of War Villagers****]**](https://modrinth.com/resourcepack/songs-of-war-villagers) Require [Entity Sound Features](https://modrinth.com/mod/esf), the pack order in the ressource pack list doesn't matter. Keep track of what versions of my packs are compatible with wich addon version with this file: [[with this link](https://1drv.ms/x/c/5017ea34619ff0f9/EYARtfWSbd1IsoYWCn7M-CkBHKTpT6MVfBMwl93LenDkAg?e=dbVTA0)] # Credit: Sounds come from: - Hermitcraft: The world downloads ressource files - Songs of War: The asset pack publicly released For Hermitcraft villagers, all hermit got at least one line except TFC and Welsknight If you are a hermit: If you want your sounds removed open an [issue](https://github.com/SebSemos/villager_steve_model/issues) here (link uploaded soon) If you like this pack and want more sounds, also open an issue on the previous link :D For Songs Of War, about all the characters that speaks in the movie got some of their lines. # Advanced Control (And Technical Limitations): All sounds are random and tied to the texture. They will still have the vanilla sounds from time to time. The less line a character has, the more often he sounds like vanilla (Forgot to update SOW on that matter on the inital release...) You can stop a specific villager to have custom sounds by adding ```No Sounds``` in his nametag Not tested yet with the "silence_me" datapack, but should be compatible Sounds from mobs are a bit tricky in minecraft, technically the sounds source does not follow the mob, so with a long line you will noticed it if the mobs walks away. In addition a mob produce a sounds quite often, meaning the sounds will overlaps. I do recommand to use [Omegamute](https://modrinth.com/mod/omega-mute) to cull the villagers sounds. Despite most of my sounds not beiing more than 2 seconds, it gets really noisy pretty quick when you have several villagers. You can use this command: ```/omegamute cull 1 .villager.``` # Video Showcase (Coming Soon): ![Preview](https://cdn.modrinth.com/data/cached_images/ef98f96abda839965cc358e9b0baa2b492ae9513.png)