Описание
### REQUIRES FABRIC API
## Sculk Catalyst
Detects mob deaths within an 8-block radius, and will spread Sculk (including Sensors and Shriekers,) the amount of which depends on how much XP that mob would've dropped. **CAN BE FOUND IN DUNGEON/MINESHAFT/STRONGHOLD CHESTS.**
## Sculk Shrieker
Detects Sculk Sensors within an 8-block radius and entities stepping on itself. It will give all players within an 8-block radius Darkness upon being activated.
## Sculk
Drops one XP orb upon breaking.
## Sculk Veins
Is placed on the borders of Sculk growths, and above blocks that sculk growths are unable to replace.
## MULTITHREADING (1.0.7+):
By default, the gamerule sculkThreading is set to true. This saves a TON on performance and is perfect for servers and mostly all hardware.
You can always run "/gamerule sculkThreading false" to disable sculk multithreading, however, beware of low performance with Catalysts.
**/gamerule sculkThreads (1.0.9+)**: Allows you to adjust the available threads for Sculk Growths. If set to 21, every single Sculk Block that gets placed will use a separate thread, its impact on performance may vary based on your hardware.
**IF YOU HAVE NOT UPDATED TO 1.0.11 YET, I HIGHLY RECOMMEND YOU DO. IT FIXES MANY CRITICAL LAG ISSUES, AND WILL RUN MUCH FASTER ON ALL HARDWARE.**
## IF THIS IS USED IN A VIDEO, CREDIT THIS MOD AND LEAVE A LINK TO IT IN THE DESCRIPTION.
## Gamerules
**spreadMultiplier**: Use /gamerule spreadMultipler (1-20) to increase the spread of Sculk Growths, and Sensors/Shriekers!
**upwardSpread/downwardSpread**: Controls how far updwards and downwards Sculk Growths can spread.
**shriekerNeedsSculk**: If on, Shriekers will need a Sculk Block underneath them to inflict Darkness on players.
**shriekerShrieks**: If off, Shriekers will no longer make a sound when activated.
**doDarkness**: Whether or not players can be inflicted with darkness.
**shriekerGargles**: If on, Shriekers will make a gargling sound and particles while waterlogged.
**catalystPollution**: If off, Catalysts won't spread Sculk and will instead spawn XP orbs above themselves. Sculk Sensors and Shriekers will NOT grow on Sculk Blocks, though.
**catalystVibrations**: If on, Catalysts will show vibrations sent to them like Sculk Sensors and Shriekers.
**catalystDetectsAl**l: Allows Catalysts to detect all game events and spread sculk at their location like walking, jumping, etc., unless the entity is sneaking.