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Sculk

Adds working and accurate Sculk to Minecraft!

Modrinth magic technology

Описание

### REQUIRES FABRIC API ## Sculk Catalyst Detects mob deaths within an 8-block radius, and will spread Sculk (including Sensors and Shriekers,) the amount of which depends on how much XP that mob would've dropped. **CAN BE FOUND IN DUNGEON/MINESHAFT/STRONGHOLD CHESTS.** ## Sculk Shrieker Detects Sculk Sensors within an 8-block radius and entities stepping on itself. It will give all players within an 8-block radius Darkness upon being activated. ## Sculk Drops one XP orb upon breaking. ## Sculk Veins Is placed on the borders of Sculk growths, and above blocks that sculk growths are unable to replace. ## MULTITHREADING (1.0.7+): By default, the gamerule sculkThreading is set to true. This saves a TON on performance and is perfect for servers and mostly all hardware. You can always run "/gamerule sculkThreading false" to disable sculk multithreading, however, beware of low performance with Catalysts. **/gamerule sculkThreads (1.0.9+)**: Allows you to adjust the available threads for Sculk Growths. If set to 21, every single Sculk Block that gets placed will use a separate thread, its impact on performance may vary based on your hardware. **IF YOU HAVE NOT UPDATED TO 1.0.11 YET, I HIGHLY RECOMMEND YOU DO. IT FIXES MANY CRITICAL LAG ISSUES, AND WILL RUN MUCH FASTER ON ALL HARDWARE.** ## IF THIS IS USED IN A VIDEO, CREDIT THIS MOD AND LEAVE A LINK TO IT IN THE DESCRIPTION. ## Gamerules **spreadMultiplier**: Use /gamerule spreadMultipler (1-20) to increase the spread of Sculk Growths, and Sensors/Shriekers! **upwardSpread/downwardSpread**: Controls how far updwards and downwards Sculk Growths can spread. **shriekerNeedsSculk**: If on, Shriekers will need a Sculk Block underneath them to inflict Darkness on players. **shriekerShrieks**: If off, Shriekers will no longer make a sound when activated. **doDarkness**: Whether or not players can be inflicted with darkness. **shriekerGargles**: If on, Shriekers will make a gargling sound and particles while waterlogged. **catalystPollution**: If off, Catalysts won't spread Sculk and will instead spawn XP orbs above themselves. Sculk Sensors and Shriekers will NOT grow on Sculk Blocks, though. **catalystVibrations**: If on, Catalysts will show vibrations sent to them like Sculk Sensors and Shriekers. **catalystDetectsAl**l: Allows Catalysts to detect all game events and spread sculk at their location like walking, jumping, etc., unless the entity is sneaking.