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Scaling Difficulty

Scale mob statistics based on time/distance traveled in the world. Port from Globox's RpgDifficulty

Modrinth adventure game-mechanics mobs

Описание

![Scaling Difficulty Neoforge Text-Logo](https://cdn.modrinth.com/data/cached_images/efbb4842ce7569aaa81abe33660e6ce16d9ebfea_0.webp) [![cloth-config-api](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/requires/cloth-config-api_64h.png)](https://modrinth.com/mod/cloth-config) [![available-neoforge](https://cdn.modrinth.com/data/cached_images/0ca42fd3f745230049fd9f62d8520af33fef9dda.png)](https://neoforged.net/) Scaling Difficulty is a **port** from Globox's RpgDifficulty. This mod increase the stats of the mobs over time and distance. ## Only Server-Side required - Client if want to use the HUD for debug testing Highly Configurable startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).startingDistance / startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.increasingDistance: Blocks needed to increase strength by the distanceFactor (e.g., 300 blocks = +10% stats).increasingTime: Minutes needed to increase strength by the timeFactor (e.g., 60 mins = +5% stats).heightDistance: Blocks above/below startingHeight needed to increase strength by the heightFactor.maxFactorHealth / Damage / Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).allowRandomValues: Enables randomized stat variations on spawn.randomChance / randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).