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Sanity Neo

A sanity system for Minecraft 1.21 NeoForge

Modrinth game-mechanics

Описание

## Features ### Core Sanity System - **Sanity Bar**: Visual HUD overlay showing current sanity level (0-100%) - **Persistent Data**: Player sanity is tracked and saved between sessions - **Dynamic Updates**: Sanity changes based on multiple environmental factors ### Sanity Factors 1. **Light Level**: - Darkness (< 7 light level): Decreases sanity - Bright light (>= 12 light level): Slowly recovers sanity 2. **Hunger**: - Low hunger (≤ 6 food level): Decreases sanity faster 3. **Sleep**: - Sleeping in a bed restores 50 sanity points - Only applies when completing a full sleep cycle (not interrupted) 4. **Thirst Integration** (ThirstWasTaken mod): - Ready for integration when ThirstWasTaken mod is present - Will affect sanity when thirst is low 5. **Temperature Integration** (Cold Sweat mod): - Ready for integration when Cold Sweat mod is present - Extreme temperatures will affect sanity ### Hallucinations & Visual Effects (Liminal Spaces Theme) #### Visual Impairments (Sanity < 80%) - **Vignette Effect**: Screen edges darken progressively - **Screen Distortion**: Wavy lines and artifacts appear - **Color Shift**: Desaturated/reddish color overlay - **Random Flashes (epilepsy warning)**: Quick white/red screen flashes #### Hallucinations (Sanity < 30%) - **Visual Hallucinations**: - Shadowy shapes appearing in corners - Unsettling text messages ("You are not alone", "Behind you", etc.) - Screen shake indicators - **Entity Hallucinations** (Sanity < 30%): - Temporary phantom entities that appear and fade - Completely harmless - cannot attack or damage player - Include zombies, skeletons, endermen, creepers, phantoms - Entities are ethereal (no AI, silent, invulnerable, no gravity) - Auto-despawn after a few seconds - **Sound Hallucinations** (Sanity < 50%): - Random eerie sounds from around the player - Cave ambience, enderman sounds, ghast cries, warden ambience, etc. ### Sanity Effects Based on sanity level, players experience increasing debuffs: - **20% or below**: Nausea II, Darkness, Weakness - **20-40%**: Nausea I, Darkness - **40-60%**: Darkness - **60-80%**: Minor visual effects only