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Salt: Renewed

This is a Port of the Salt mod brought up to 1.21.1 for NeoForge.

Modrinth decoration food game-mechanics

Описание

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ![Salt Header](https://cdn.modrinth.com/data/cached_images/c5c6771c4b32e3202902b851993a90150f8ad23a.png) ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎**Salt adds a food salting mechanic, as well as several other features and blocks.** ![Salt 1](https://cdn.modrinth.com/data/cached_images/dd848ac2a069b63e836b0b015b18419336af3da8.png) ![Salt 2](https://cdn.modrinth.com/data/cached_images/5840d5366fc87a3389821810a1d9eb860debdb37.png) ![Salt 3](https://cdn.modrinth.com/data/cached_images/9612fe1e813adfc1df9c75cbb9629eeff76b802a.png) Main Description - Food can now be salted to improve the taste and add nutrition. - Salting recipe is dynamic and controlled by "salt:can_be_salted" tag: - Several mods, such as Farmer's Delight, are supported out of the box. - Nutrition value can be configured per food. Rock Salt - Rock Salt will generate underground (sililar to ores) in dripstone caves, ocean and beach biomes. - When harvested, Rock Salt Ore will drop Raw Rock Salt, which is crafted into Salt. - Salt can be also obtained by growing Salt Crystals or by evaporating water in a cauldron. Other features - All Salt blocks are dissolvable in water. - Salt blocks will melt adjacent ice and snow blocks. - Ice and snow can also be melted by sprinkling them with salt. The mod is highly configurable - Tags are used for everything. - All features can be turned off in a config. Port-only options Two opt-in toggles in `salt-common.toml` under `[PortTweaks]`: - `BumpSpawnDensity` (default `false`) — ~4 deposits per qualifying chunk instead of upstream's ~1 per 8 chunks - `SaltBlockGravity` (default `false`) — Salt Block falls like sand