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Safe Zone

Create non-pvp, non-combat zones that are safe from hostile mobs! Super customizable!

Modrinth game-mechanics magic utility

Описание

**Create Zones in which combat, damage, projectiles and hostile mobs are disabled!** This datapack is heavily performance optimized to ensure it runs well even on low-end servers. The light version features slightly better performance, but slightly fewer features. ## Features ### Create spherical safezones of 6 different sizes: - **Size 1** with a 15 block radius - **Size 2** with a 31 block radius - **Size 3** with a 47 block radius - **Size 4** with a 63 block radius - **Size 5** with a 79 block radius - **Size C** with a 45 block radius by default - This is here to be customized within the Datapack files. Check the **Commands** below to learn how to create safezones among many other things. ### Inside a safezone, these rules apply: - Players in survival & adventure mode cannot take or deal damage. - Hostile mobs will disappear instantly without dropping loot. - Most projectiles are instantly deleted. Exceptions are ender pearls, player-thrown breeze charges and snowballs. - Tridents will instantly drop to the ground. - The area inside is safe from explosions and fire from lightning strikes. But beware, a fire from outside a safezones could spread inside if the blocks along its border allow it. ### Additional features - Allow certain hostile mobs inside safezones - Freeze the movement of certain mobs - Make mobs invulnerable to damage from players in survival & adventure mode - Show & hide the center of a safezone - Many additional QoL commands ### Presentation - Projectiles bounce off a magic barrier, creating blue sparks and a high-pitch shattering sound. - Hostile mobs have their soul drained from them as they are pulled underground upon entering a safezone. - All safezone commands have additional feedback to make understanding them easier. ### Compatability Safezones also block the usage of weapons from [Incendium](https://modrinth.com/datapack/incendium) and [Spellbound Weapons](https://modrinth.com/datapack/spellbound-weapons). ## Commands General Commands /function safezone:cmd/help - Displays a list of all available safezone commands. /function safezone:cmd/create/size[1-5] - Creates a safezone of a designated size. /function safezone:cmd/move/safezone - Moves the nearest safezone to your position. /function safezone:cmd/tp/safezone - Teleport to the nearest safezone. /function safezone:cmd/delete/nearest - Deletes nearest safezone. /function safezone:cmd/delete/nearby - Deletes all safezones within 100 blocks. /function safezone:cmd/delete/all - Deletes all currently loaded safezones. Make safezones visible When a safezone is made visible, soulflame particles will appear at its center once you are within its range. This makes understanding their range easier and can help locating them. /function safezone:cmd/show/nearest - Shows the center of the nearest safezone. /function safezone:cmd/show/nearby - Shows the center of all safezones within 100 blocks. /function safezone:cmd/show/all - Shows the center of all currently loaded safezones. /function safezone:cmd/hide/nearest - Hides the center of nearest safezone. /function safezone:cmd/hide/nearby - Hides the center of all safezones within 100 blocks. /function safezone:cmd/hide/all - Hides the center of all currently loaded safezones. Anti-Grief for safezones inside spawnchuncks To save server performance, safezones are only active if players are nearby. If a safezone is inside always loaded spawnchunks, certain entities could grief the spawn area, if there are no players nearby. To prevent this, make it a spawn safezone: /function safezone:cmd/add/spawn - Always active Anti-Grief for the nearest safezone. /function safezone:cmd/remove/spawn - Regular Anti-Grief for the nearest safezone. /function safezone:cmd/move/safezone - Moves the nearest spawn safezone to your position. /function safezone:cmd/tp/safezone - Teleport to the nearest spawn safezone. Make Entities invulnerable to players in survival & adventure mode /function safezone:cmd/add/invulnerable - Makes the nearest entity invulnerable. /function safezone:cmd/remove/invulnerable - Makes the nearest entity vulnerable. /function safezone:cmd/move/invulnerable - Moves the nearest invulnerable entity safezone to your position. /function safezone:cmd/tp/invulnerable - Teleport to the nearest invulnerable entity. Allow certain entities inside safezones /function safezone:cmd/add/allowed - Allows nearest entity inside safezones. /function safezone:cmd/remove/allowed - Disallows nearest entity inside safezones. /function safezone:cmd/move/allowed - Moves the nearest allowed entity to your position. /function safezone:cmd/tp/allowed - Teleport to the nearest allowed entity. Freeze the movement of certain entities /function safezone:cmd/add/frozen - Freezes movement of nearest entity. /function safezone:cmd/remove/frozen - Unfreezes movement of nearest entity. /function safezone:cmd/move/frozen - Moves the nearest frozen entity to your position. /function safezone:cmd/tp/frozen - Teleport to the nearest frozen entity. Make all entities invulnerable inside safezones /function safezone:cmd/add/entity_resistance - Entities in the nearest safezone no longer take damage. /function safezone:cmd/remove/entity_resistance - Entities in the nearest safezone now take damage. Make all entities deal no melee damage inside safezones /function safezone:cmd/add/entity_weakness - Entities in the nearest safezone no longer deal melee damage. /function safezone:cmd/remove/entity_weakness - Entities in the nearest safezone now deal melee damage. Excluded from light version: Make all players invulnerable inside safezones This is on by default. /function safezone:cmd/add/player_resistance - Players in the nearest safezone no longer take damage. /function safezone:cmd/remove/player_resistance - Players in the nearest safezone now take damage. Make all players deal no melee damage inside safezones This is on by default. /function safezone:cmd/add/player_weakness - Players in the nearest safezone no longer deal melee damage. /function safezone:cmd/remove/player_weakness - Players in the nearest safezone now deal melee damage. ## Installing As with any datapack, use **/reload** after placing **SafeZone.zip** in the datapacks folder of your world to activate it. ## Uninstalling Run **/function safezone:cmd/delete/all** to delete all currently loaded safezones. ## Feedback Feel free to give me bug reports, feature ideas or other feedback on my [Discord Server](https://discord.gg/u9SRbexPwk).