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Safari Cobblemon

Safari in Cobblemon using CobblemonEconomy to make the entry and shop working

Modrinth game-mechanics mobs worldgen

Описание

# Safari Dimension (Cobblemon) ![Minecraft](https://img.shields.io/badge/Minecraft-1.21.1-3C8527?style=for-the-badge) ![Loader](https://img.shields.io/badge/Loader-Fabric-DBD0B4?style=for-the-badge) ![Cobblemon](https://img.shields.io/badge/Cobblemon-1.7.1-1E6FB8?style=for-the-badge) ![Version](https://img.shields.io/badge/Safari%20Dimension-0.0.14-F28C28?style=for-the-badge) A dedicated Safari experience for Cobblemon with portal entry, timed sessions, economy integration, curated spawn pools, and Safari-style capture rules. Bug reports and support: https://discord.gg/zxZXcaTHwe ## What this mod adds - A separate Safari dimension with custom biome + controlled gameplay rules. - A custom portal frame and ignition flow (Nether-style frame, lit with flint and steel). - Safari session system (timed entry, reconnect resume, safe return handling). - Safari economy loop (entry fee, shop purchases, time extensions, tickets). - Safari Ball-focused capture flow with rarity-based catch tuning. - Curated Cobblemon spawn pools by rarity bucket. - Fishing support in Safari pools. - Shiny odds in Safari synced to Cobblemon global `shinyRate`. - Client/server mod version handshake for compatibility checks. ## How it works 1. **Enter Safari** - Player enters via portal or `/safari enter`. - Entry checks run (money, inventory, session state). 2. **Start Session** - Timer starts, player is placed in Safari, and gameplay restrictions apply. - If player disconnects, session is paused and can resume on reconnect. 3. **Catch and Progress** - Safari Ball usage is enforced inside Safari. - Catch rates are tuned by spawn rarity bucket. - Spawn pools define what appears in each tier (including fishing entries). 4. **Exit / Timeout** - Leaving or timer end returns player safely to previous location. - Illegal/non-session access is automatically corrected. ## Gameplay rules inside Safari - No Pokemon send-out battles. - Any unexpected battle in Safari is ended automatically. - Block breaking/placing restricted (creative exceptions for admin/building use). - Only Safari-allowed ball usage behavior. - Day/night stays aligned with Overworld time. ## Commands - `/safari enter` - `/safari leave` - `/safari info` - `/safari buy balls 16` - `/safari buy balls 32` - `/safari buy balls 64` - `/safari buy time ` - `/safari buy ticket ` - `/safari reload` (admin) ## Config World config path: `/safari-config.json` Main tuning fields: - `commonCatchRate`, `uncommonCatchRate`, `rareCatchRate`, `ultraRareCatchRate` - `safariMinLevel`, `safariMaxLevel` - `entrancePrice` - `pack16BallsPrice`, `pack32BallsPrice`, `pack64BallsPrice` - `timePurchaseMinutes`, `timePurchasePrice` - `forceCustomSpawn`, `customSpawnX`, `customSpawnY`, `customSpawnZ` - `safariSpawnY`, `safariSpawnOffsetY` - `dimensionSize` ## Dependencies - Fabric API - Cobblemon 1.7.1 - Cobblemon Economy 0.0.16 ## Credits - Safari Portal NPC contribution: Aerendil