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Sable Beyond

Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

Modrinth game-mechanics technology utility

Описание

Sable Beyond Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable. **Each feature is highly configurable.** For example, if you do not want entity mass, no problem you can disable it in the config. You just need to locate the `config/sable_beyond` folder, where all the config files are stored, or use the in-game config screen. ⚠️ This mod is still in alpha, so please make a backup beforehand. Also, if you encounter a bug, please report it on the GitHub Issues page. # Features Some features are disabled by default, so please check the config | Version | Feature | NeoForge | Fabric | |:---:|---|:---:|:---:| | 0.0.1 | Mechanical Arms can interact with Sable sublevels | ✅ | ❌ | | 0.0.1 | Create Encased Fans can push and pull sublevels | ✅ | ❌ | | 0.0.1 | Configurable entity mass system with formula support *(disabled by default)* | ✅ | ✅ | | 0.0.2 | In-game configuration screen using Cloth Config | ✅ | ✅ | | 0.0.2 | Dynamic mass system with real-time mass changes *(disabled by default)* | ✅ | ✅ | | 0.0.2 | Dynamic mass support for Create Fluid Tanks, Spouts, Drains and Basins | ✅ | ❌ | | 0.0.2 | Upside-down Basins in sublevels drop their items *(disabled by default)* | ✅ | ❌ | | 0.0.2 | KubeJS integration (WIP) | ✅ | ❌ | | 0.4.0 | Improved fire spreading between sublevels and the real world | ✅ | ✅ | | 0.4.0 | Lava can ignite flammable blocks inside sublevels | ✅ | ✅ | | 0.4.0 | Fire is extinguished when a sublevel enters water or a solid block | ✅ | ✅ | | 0.5.0 | Flowing fluids apply configurable forces to sublevels | ✅ | ✅ | | 0.5.0 | Fluid escapes from upside-down Basins and can enter fluid containers *(disabled by default)* | ✅ | ❌ | | 0.5.0 | Upward-facing Basins absorb fluid source blocks above them *(disabled by default)* | ✅ | ❌ | | 0.5.0 | Powered Water Wheels generate configurable propulsion while touching water | ✅ | ❌ | ___ ## Entity Mass *(disabled by default)* Entities now react to forces based on their configured mass, creating more realistic movement behavior. - An advanced config for the entity mass and formula system with functions and operators Create advanced formulas with operators and functions to fine-tune mass calculations. ## Dynamic Mass *(disabled by default)* Some blocks now carry their contents with them: supported Create fluid-related blocks, such as Fluid Tanks, Basin, etc, dynamically adjust their mass based on what they contain. ## Fire Lava can ignite flammable blocks inside sublevels. Fire spreading between sublevels and the real world. Fire is extinguished when a sublevel enters water or a solid block. ## Mechanical arm compatibility with Sable sublevels Mechanical Arms can now interact and operate correctly across different Sable sublevels. ## Encased Fan can push/pull sublevels Encased Fans are now able to push and pull entire sublevels, expanding automation possibilities. ## The Basin has revised its Newtonian physics lessons *(disabled by default)* Basin drops its items when the basin is upside-down. Fluid escape from a upside-down basin Fluid escaping from a basin can be transfered to any fluid container if aimed propelly ! # The Config Page