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Ritchie's Projectile Library

A Minecraft modding library for better projectiles.

Modrinth library

Описание

# Ritchie's Projectile Library Code reused in multiple projects by rbasamoyai. Adds the following features: - `#ritchiesprojectilelib:precise_motion`: an entity type tag that sends more detailed movement and position data to clients. - A configurable chunkloading system oriented towards modded long-range and fast projectiles. - Unloads forceloaded chunks that are no longer in use - Loads a portion of forceloaded chunks at a time to reduce performance impact while still allowing for many long distance projectiles - Screen shake effect for mods, particularly those focused on firearms and artillery - Projectile bursts, for effective simulation of things like fragmentation explosions, shotgun pellets, and shrapnel shells without having to rely on large amounts of entities --- ## Depending on RPL First, add the following maven to your `repositories` block: ```gradle repositories { //... maven { // Ritchie's Projectile Library url = "https://maven.realrobotix.me/master/" content { includeGroup("com.rbasamoyai") // THIS IS IMPORTANT } } } ``` RPL artefacts are formatted as follows: ``` ritchiesprojectilelib-+mc.--build. ``` where `rpl_version` is the version of Ritchie's Projectile Library, `minecraft_version` is the Minecraft version, `platform` is the modloader platform, of which `forge`, `fabric`, and `common` JARs are provided, and `build_number` is the build number. The latest build can be found in the GitHub actions history: https://github.com/Wagers-of-Industrial-Warfare/RitchiesProjectileLib/actions Depending on your `build.gradle` setup, add one of the following to your `dependencies` block: __ForgeGradle (1.18.2-1.20.1)__ ```gradle implementation fg.deobf("com.rbasamoyai:ritchiesprojectilelib:+mc.-forge-build.") { transitive = false } ``` __Loom (Fabric/Architectury)__ ```gradle modImplementation("com.rbasamoyai:ritchiesprojectilelib:+mc.--build.") { transitive = false } ``` `rpl_platform` should either be `common`, `forge`, or `fabric` depending on the Architectury subproject you add the mod to. For Fabric, only use `fabric`.