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Rot Timer

Adds realistic food spoilage, barrel storage bonuses, temperature-based decay, and long-lasting canned stew for a deeper survival experience.

Modrinth adventure food game-mechanics

Описание

# Rot Timer — Survive Smarter Every bite counts. Fresh foods spoil quickly, barrels extend their life, and canned meals are the ultimate survival choice. --- ## Features ### Food Spoilage System All edible food in your inventory will eventually spoil and turn into Rotten Flesh. The spoil timer starts the moment food enters your inventory. - **Base spoil time:** 48,000 ticks (~2 in-game days) - Only triggers server-side — no client lag - Stacks of the same food share the oldest spoil timestamp ### Temperature System Biome temperature directly affects how fast food decays: | Biome | Effect | |---|---| | Cold (tundra, snow biomes) | Food lasts **4× longer** | | Cool (taiga, mountains) | Food lasts **1.33× longer** | | Normal (plains, forest) | No change | | Hot (desert, nether) | Food spoils **2× faster** | Plan your routes wisely — hauling food through the Nether is a gamble. ### Barrel & Chest Storage Place food in **barrels** to double its shelf life. **Chests** also slow spoilage. Containers near players are automatically scanned for spoilage — no redstone or manual triggers needed. --- ## Configuration A `Rottimer.toml` config file is generated on first launch. Server admins and modpack creators can customize everything: ```toml [general] base_spoil_ticks = 48000 # Ticks before food spoils container_scan_interval = 200 # How often to scan containers container_scan_radius = 4 # Scan radius around player [multipliers] barrel = 2.0 # Barrel storage multiplier chest = 1.0 # Chest storage multiplier tinkan = 5.0 # Canned food multiplier [temperature] cold = 4.0 # Cold biomes (tundra, snow) cool = 1.33 # Cool biomes (taiga) normal = 1.0 # Normal biomes hot = 2.0 # Hot biomes (desert, nether) # Custom multipliers for modded food: "modid:itemid=multiplier" [custom_items] "farmersdelight:ham" = 0.8 "farmersdelight:dried_kelp" = 3.0 # Items that never spoil: "modid:itemid" [blacklist] "minecraft:golden_apple" = true "minecraft:enchanted_golden_apple" = true