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Rolling Health

Overhauls the health mechanics and HUD to be more like EarthBound.

Modrinth cursed game-mechanics utility

Описание

(updated and likely unstable beta version on github) ## Rolling Health A **rework of the HUD and Health system**, making it more in-line with the one from _Earthbound._ ### 🤔 what does it do? The first thing you will notice is that **the hud has been replaced**, and now looks a lot different: ![the mod doing its thing](https://github.com/AnOpenSauceDev/Odometer/raw/main/stats.PNG) what _used to_ be your hunger, health and air has now been squished into a neat RPG-style container. Thanks to the addition of the rolling health, an indicator has also been added to show what your health will decrease to. ### 📕 the rolling health mechanic The concept is quite simple. - If you take damage, your health "slowly" decreases towards what it _would be_ after you got damaged. - this allows for much more interesting and complicated combat, while being simple to understand. ### Config options quite a few things can be changed to help tailor the mod's experience, such as: - The health loss rate - whether or not to display the custom HUD. ### 💻 info for programmers Want to [learn how this mod works](https://github.com/AnOpenSauceDev/Odometer)? if you have an issue, please feel free to file one on [the repository](https://github.com/AnOpenSauceDev/Odometer/issues).