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RiverInJungle

Adds wide, natural vanilla-style rivers to jungle biomes — real carved riverbeds, sandy banks, and water that flows seamlessly into the sea.

Modrinth adventure game-mechanics worldgen

Описание

[![JOIN OUR DISCORD](https://img.shields.io/badge/JOIN%20OUR%20DISCORD-5865F2?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/HTkn94BXmA) Adds wide, natural-looking rivers that generate as a real part of the terrain inside jungle biomes. Instead of placing a channel on top of finished ground, the river valleys are carved into the world the same way vanilla makes its rivers — so you get a proper sunken riverbed, sand and dirt banks, water filled to sea level, and clean merges wherever a river runs into the ocean or into another biome. The goal is simple: make jungles feel alive with big, Amazon-style waterways that look like they were always meant to be there. ![River in jungle generated by mod](https://cdn.modrinth.com/data/cached_images/c2b9e4fee07274e4158be6f6dda426af20142dae_0.webp) > 📦 **Install on the server (or in singleplayer)**. River generation is server-side worldgen. Vanilla clients can connect and explore the rivers with no extra setup. > > ⚠️ **Only affects newly generated chunks**. Already-explored jungle won't change — travel to fresh terrain (or start a new world) to see the rivers. Everything outside jungle climate stays byte-for-byte identical to vanilla. > > 🎮 **Singleplayer note**: Works perfectly in singleplayer — just drop it into your mods folder as usual. Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/4XUPywnEyE **What it does:** - **Real terrain rivers**: River valleys are part of the landscape itself — carved bed, sloped banks, water at sea level. No floating grass, no exposed-stone trenches, no artificial channels. - **Wide & winding**: Rivers use a flat-bottomed, wide profile so they read as large waterways you can actually canoe down and spot from a distance — not thin ditches. - **Seamless merges**: Where a river reaches the coast it flows straight into the sea; where it meets a lake or low valley it blends in with no walls or seams. - **Natural banks**: Surface rules lay sand and dirt along the water's edge (no grass underwater), exactly like vanilla rivers and beaches. - **Jungle wildlife**: Tropical fish and salmon spawn in the new rivers, so they feel populated instead of empty. - **Vanilla-faithful & lightweight**: Pure data-driven worldgen — no new blocks, no extra config to babysit, and zero changes to non-jungle terrain. 🌍 **Where rivers appear**: Wide rivers form in flat, low-lying jungle (near sea level), where water can actually pool — this is where you get the full Amazon look. Coastal jungle gets rivers that empty into the ocean. High mountain-jungle and small island-jungle stay mostly dry, because real flowing water can't sit perched on a slope — same physical rule vanilla rivers follow.