Описание
# **Rising Toxicity**
Rising Toxicity introduces a toxic fog that rises over a set period of in-game days, forcing players to take to the skys to survive. This mod was designed to take advantage of Create Aeronautics _**(Not Required)**_ by encouraging flying bases.
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## 🎥 Video
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## ⚙️ Mechanics:
- Toxic fog rises over time to a set height (default 20 days)
- Exposure builds in toxic air without a mask → damage at 100%
- Masks prevent exposure but consume air
- Masks fog up over time, reducing visibility and forcing you to surface
- Air tanks refill mask capacity
- Passive mobs take damage; hostile mobs are immune (Villagers, Wandering Traders, and some others are also immune)
- Non-immune mobs can't spawn in the toxic fog.
- Fully multiplayer compatible
- Configurable heights, timing, and progression via commands
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## ⚒️ Items:
- Gas Mask (Tier 1) – 1 tank capacity, 10 minutes of air, fully fogged at 10 minutes
- Reinforced Mask (Tier 2) – 3 tank capacity, 30 minutes of air, fully fogged at 30 minutes
- Advanced Mask (Tier 3) – 5 tank capacity, 50 minutes of air, fully fogged at 50 minutes
- Air Tanks – Used to refill mask air supply, right-click in clean air with an empty tank to refill tank
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## 🧾 Commands
- /toxicity getstage – Shows current toxic fog details
- /toxicity freeze – Pauses fog progression
- /toxicity unfreeze – Resumes fog progression
- /toxicity reset – Resets all values and day count
- /toxicity setday – Sets current day
- /toxicity setstartheight – Sets starting height
- /toxicity setpeakheight – Sets max height
- /toxicity setpeakday – Sets days to reach peak
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## 📜 Recipes
**Gas Mask (Tier 1)**
Spoiler

**Reinforced Mask (Tier 2)**
Spoiler

**Advanced Mask (Tier 3)**
Spoiler

**Air Tank**
Spoiler

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## ⚠️ Known Incompatibilities:
- Some shaders may cause visual glitches
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## 👤 Credits:
BananaMan