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Reworked Phantoms

No more insomnia triggers, phantoms are now only rebalanced full moon threats!

Modrinth adventure game-mechanics mobs

Описание

This mod gives phantoms a clearer, more meaningful role. Gone are the days of insomnia-based spawning, phantoms now appear **only during full moons**, and only **once you've made progress** in your world. Whether you're tired of being punished for skipping sleep or simply want phantoms to feel more thematic and threatening, this mod offers a refined, lightweight alternative.   ## **Features** * The `doInsomnia` gamerule is disabled automatically. * Phantoms will **only spawn at midnigh during full moon nights** (1 night out of 8). * Phantoms won’t spawn unless the player has unlocked the advancement **"Acquire Hardware"** (i.e., smelted iron). * When a full moon hits midnight, **each player** will trigger a **phantom group spawn**, based on difficulty (Easy: 1 to 2 phantoms, Normal: 2 to 3 phantoms, Hard: 2 to 4 phantoms). * If the entire group is slain, a new group will spawn after **10 seconds**, repeating until **the end of the night**. * Phantom stats have been adjusted: health is reduced to 10 HP (from 20), damage is increased to 5 (from 2), and knockback strength is increased to 1 (from 0). ## **FAQ** **Q: Does the mod work on existing worlds?** **A:** Yes! This mod works perfectly fine on pre-existing worlds. **Q: Do phantoms spawn in Creative Mode?** **A:** Yes, phantoms can spawn in Creative Mode just like in vanilla Minecraft. If needed, you can disable phantom spawning entirely using the `doPhantomSpawning` gamerule (or via the config file in Forge versions 1.19.3 and earlier).