Описание
# **If you discover a bug please let me know!**
IMPORTANT: Requires Invocore ([GRAB HERE](https://modrinth.com/mod/invocore-utility-mod))
When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out).
### Newest Additions (8/25/2026)
* Can give up on main self revive screen now by sneaking
* Timer now has 3 settings: Targetable, Death, and Revive
* New Revive type: Overkill (found under Attack & Damage Settings config group)
* Can now change the amount of damage a player in the fallen state recieves/deals
* You can now hide/show the Revive Me! GUI by sneaking and pressing F (default keybind)
* Fallen_Is_Targetable - If mobs can target you while in the fallen state (reverses when timer ends.)
* Finally, Use and Attack can now be added to the allowed_keybinds config list
## Main Features
* Over 50+ sorted configuration values (From revive item user, to fallen player interaction)
* No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc.
* Works with vanilla teams
#### Fallen State
* Stops death and makes you immune to all damage (configurable with Damage\_Source\_White\_list)
* Can't interact with entities/blocks (except for pushing)
* No inventory interaction (configurable with Interact\_With\_Inventory)
* Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed\_Keybinds)
* Shows a countdown timer in-world
#### General Revive
* **TIMER** - When the timer ends you will be revived (note: uses self revives first, then uses player revives)
* **OVERKILL** - Revive players by damaging them (note: environment & self damage triggers self revive. Everything else uses player revive)
* **OVERHEAL** - Revive players by healing them (note: counts as a player revive, can't track who does it)
* **COMMAND** - Use /reviveme for basic revive (is not counted towards revives)
* **REVIVE ITEMS** - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!)
#### Self Revive
* **EXPERIENCE** - Lose experience
* **DESTROY** - Destroy mobs in a certain amount of time
* **STATUS EFFECTS** - Gain negative effects
* **CHANCE** - Use percentage chance
* **RANDOM\_ITEMS** - Selects up to 4 items in inventory to destroy
#### Player Revive
* **ITEM** - Takes revive item only (note: revive items can be used regardless whether this option is selected or not)
* **NONE** - Takes nothing (note: this is automatically selected if the reviver is in creative)
* **HEALTH** - Takes reviver's health
* **FOOD** - Takes reviver's food from food bar
* **EXPERIENCE** - Takes reviver's XP
### Extra Notes
\-Have bugs or suggestions? [https://github.com/Cycro54/Revive\_Me/issues](https://github.com/Cycro54/Revive_Me/issues)
\-Wanna see the to-do list? [https://github.com/Cycro54/Revive\_Me/blob/1.16.5/README.md](https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md)
\-Revive Item Example page: [https://github.com/Cycro54/Revive\_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json](https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json)
\-I may not respond if it isn't a question, but I do read the comments! Ty :3
FABRIC release will come AFTER XP Shop rewrite
If you don't like the way this mod handles revival, there are alternatives:
PlayerRevive
Hardcore Revival
[](https://ko-fi.com/A0A71RYLZ4)
(Technically a game, but potato tomato amiright?)