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Revive Me! - Player Revival Mod

Allows you to revive yourself and others at a cost... or not, up to you!

Modrinth game-mechanics utility

Описание

# **If you discover a bug please let me know!** IMPORTANT: Requires Invocore ([GRAB HERE](https://modrinth.com/mod/invocore-utility-mod)) When taking fatal damage, the player will enter the fallen state. By default, they can't interact with anything, nor take damage (unless their death timer runs out). ### Newest Additions (8/25/2026) * Can give up on main self revive screen now by sneaking * Timer now has 3 settings: Targetable, Death, and Revive * New Revive type: Overkill (found under Attack & Damage Settings config group) * Can now change the amount of damage a player in the fallen state recieves/deals * You can now hide/show the Revive Me! GUI by sneaking and pressing F (default keybind) * Fallen_Is_Targetable - If mobs can target you while in the fallen state (reverses when timer ends.) * Finally, Use and Attack can now be added to the allowed_keybinds config list ## Main Features * Over 50+ sorted configuration values (From revive item user, to fallen player interaction) * No (known) compatibility issues! Works with popular mods like SuperbWarfare, TACZ, Epic Fight, First Aid, etc. * Works with vanilla teams #### Fallen State * Stops death and makes you immune to all damage (configurable with Damage\_Source\_White\_list) * Can't interact with entities/blocks (except for pushing) * No inventory interaction (configurable with Interact\_With\_Inventory) * Blocks All modded keybinds and most vanilla keybinds (configurable with Allowed\_Keybinds) * Shows a countdown timer in-world #### General Revive * **TIMER** - When the timer ends you will be revived (note: uses self revives first, then uses player revives) * **OVERKILL** - Revive players by damaging them (note: environment & self damage triggers self revive. Everything else uses player revive) * **OVERHEAL** - Revive players by healing them (note: counts as a player revive, can't track who does it) * **COMMAND** - Use /reviveme for basic revive (is not counted towards revives) * **REVIVE ITEMS** - Can setup ANY item for revival (highly configurable, check config folder -> reviveme -> reviveme-items-example.json for examples!) #### Self Revive * **EXPERIENCE** - Lose experience * **DESTROY** - Destroy mobs in a certain amount of time * **STATUS EFFECTS** - Gain negative effects * **CHANCE** - Use percentage chance * **RANDOM\_ITEMS** - Selects up to 4 items in inventory to destroy #### Player Revive * **ITEM** - Takes revive item only (note: revive items can be used regardless whether this option is selected or not) * **NONE** - Takes nothing (note: this is automatically selected if the reviver is in creative) * **HEALTH** - Takes reviver's health * **FOOD** - Takes reviver's food from food bar * **EXPERIENCE** - Takes reviver's XP ### Extra Notes \-Have bugs or suggestions? [https://github.com/Cycro54/Revive\_Me/issues](https://github.com/Cycro54/Revive_Me/issues) \-Wanna see the to-do list? [https://github.com/Cycro54/Revive\_Me/blob/1.16.5/README.md](https://github.com/Cycro54/Revive_Me/blob/1.16.5/README.md) \-Revive Item Example page: [https://github.com/Cycro54/Revive\_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json](https://github.com/Cycro54/Revive_Me/blob/1.16.5/src/main/resources/assets/reviveme/reviveme-items-example.json) \-I may not respond if it isn't a question, but I do read the comments! Ty :3 FABRIC release will come AFTER XP Shop rewrite If you don't like the way this mod handles revival, there are alternatives: PlayerRevive Hardcore Revival [![Buy Me a Coffee at ko-fi.com](https://storage.ko-fi.com/cdn/kofi5.png?v=6)](https://ko-fi.com/A0A71RYLZ4) (Technically a game, but potato tomato amiright?)