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reViva

reViva aims to recreate Minecraft Pocket Edition 1.1, in look, feel, features, and mechanics.

Modrinth adventure multiplayer

Описание

![reViva logo. On the left side is the icon, a Minecraft block with the top being that of a grass block, the right side being that of a grass block with the word "Update!" and the left side being that of a stonecutter block. On the right side is the reViva text logo, which is in a pixelated font. It is green, with the "re" part of reViva being brighter green.](https://cdn.modrinth.com/data/cached_images/7b68bb5b6b61385a2ad08305fdbf7a2fecdaa403.png) # Welcome to reViva! **reViva aims to recreate Minecraft Pocket Edition 1.1 inside of Minecraft Java 1.20.1, in look, feel, features, and mechanics.** ## [▶️ Watch the trailer! (Click Me!) ▶️](https://youtu.be/awizkN0sIaE) reViva stays faithful to Pocket Edition in many aspects. It is a recreation of MCPE, but it's not a continuation, meaning that the feature set inside the game is also reverted to the old. **If Modrinth App gives you an error, install the MRPACK manually via the Modrinth website and import it into Modrinth. If you're still experiencing issues, use [Prism Launcher](https://prismlauncher.org/) _I will be attempting to fix this bug in the next update ASAP._** ## reViva changes the game in many ways, with great attention to detail: ![World Generation](https://cdn.modrinth.com/data/cached_images/1d4479abc714990199f1ccc6862af85b7fca3f7d.png) - Worlds will generate similarly to how they do in Minecraft PE - Caves will no longer generate with biomes or deepslate (they will still go down to Y = -64, but the MCPE cave generation is used). - Grass blends between biomes smoothly like in Pocket - Biomes and villages are brought back to their old state. - Structures not present in MCPE 1.1 have been removed. - Oceans are completely reverted to their pre-Aquatic Update state. - The Nether is reverted to the one before the Nether Update. ![Mechanics](https://cdn.modrinth.com/data/cached_images/9d74cc66922338a47ae4a04fd4ccf8be92aeb413.png) - All blocks and items in the game have been reverted to those accessible in MCPE 1.1 - The combat has been reverted to the old Java 1.8 system (except for sword blocking and fishing rods) - Zombie Pigmen have been brought back - Quasi connectivity is removed - Tile entities can now be pushed by pistons - The Wither fight now resembles the one from MCPE - Enchanted golden apples can be crafted again, with 8 gold blocks around an apple. - The fishing loot is reverted to the old loot pool - Item frames are now blocks instead of entities - Bedrock bridging is now in the game - The stonecutter is back in the game, and has the modern-day functionality. - Carved pumpkins replace pumpkins and can be used to craft pumpkin seeds. - Use color codes when typing in signs via a GUI - The swimming mechanics are reverted to pre-Aquatic Update - The MCPE mushroom stem is in the game (Creative mode only) - Distant Horizons has been added to simulate MCPE's stunning render distances - Choose your skin (client side only) via the Quick Skin mod - Villager trading has been disabled **(This is only until I find a system that matches MCPE well! It will be brought back when I find one.)** ![Aspects](https://cdn.modrinth.com/data/cached_images/5a413009740c7518eff5e5295a377343476d7de8.png) - When hovering over a block in the world, the block gets highlighted like in MCPE - All textures have been reverted to Programmer Art - Wool textures and shulker box textures have been reverted to the old colors - Beds now have 2D icons instead of showing the 3D item - Creeper/Zombie/Skeleton/Wither Skeleton/Dragon heads now have the 2D item icons from MCPE (player heads were not edited for ease of use with custom heads) - The Sponge and Wet Sponge are reverted to their old texture - Dropped items now render in 2D - Water now is more similar to MCPE's opacity - Spawn eggs now have their MCPE names of **Spawn [Entity]** - *Carved Pumpkin* is renamed to *Pumpkin*, *Dirt Path* is renamed to *Grass Path*, and *Enchanting Table* is renamed to *Enchantment Table* - Shulker spawn egg has been reverted to MCPE 1.0 - Lighting matches MCPE more closely - The glass/glowstone/sea lantern/redstone lamp placing sounds are reverted to the MCPE sound - The netherrack and nether bricks sounds are reverted to the MCPE sounds - The water splash sound is reverted to the old - The sounds for doors, trapdoors, fence gates and chests have also been reverted - Lava is reverted back to the old texture from MCPE - Piston arms are from MCPE - Jungle leaves are opaque - MCPE splash texts have been brought back ![User Interface](https://cdn.modrinth.com/data/cached_images/760abcda7a27e087c9d8684283e3d1fcda0fe2bb.png) Several menus feature MCPE-like interfaces, such as: - Menu screen - Pause screen - Skin Customizer - Sign editor - "Profile" section of the Settings menu - Add Server & Direct Connect menus - Death screen Many other menus feature MCPE themed interfaces (there is a limit to how much I can customize menus), such as: - Create World - World Selector - Multiplayer Server Selector - Chat & Online Settings - Invite menu **Keep in mind - many texts on buttons in reViva are not re-colored. This is because only static texts can be colored with a custom hex code and have the text shadow disabled, this is not a bug. Some static texts, though, have not been colored for consistency.** ![Inventory](https://cdn.modrinth.com/data/cached_images/6b863aba68b71c4aca71c0d356716ffc48dc0741.png) - The inventories have 2 UI choices: Pocket and Classic. 1. The Pocket UI is a skin of the Java UI, to match Pocket Edition closely. Lots of attention to detail was put into the colors for the slots. This affects all inventories - Creative, Survival, and all blocks which have a GUI. 2. The Classic UI is an imitation of the Windows 10 and Apple TV editions of the game. This only affects the Creative inventory, Beacon menu, and Stonecutter menu. - Additionally, the Creative inventory has the old Minecraft PE tabs with the exact same order of items. _The _Pocket_ UI is automatically enabled. You can change this in the resource pack settings._ ![Play with Friends!](https://cdn.modrinth.com/data/cached_images/4f675b373b63959d732cec8ac526b7c50710603b.png) You can invite players to your world again via the e4mc mod! In the pause screen, just click **Invite via e4mc**, set up the world, and enjoy playing with friends! ![Additional](https://cdn.modrinth.com/data/cached_images/02efef0f605b8fec4fd0f199e640fb5315a4d0dd.png) - Infested stone blocks are marked with the border **for the item model only** (this isn't an MCPE feature but I added it for convenience). - F3 Debug screen matches the screen from Minecraft Beta. - The Grass Path and Farmland have been added to the Creative inventory. - You can activate a coordinates HUD per-world via `/trigger ch_toggle` ![Enjoy reViva!](https://cdn.modrinth.com/data/cached_images/aa9c717fe4e65e3f2cc27355a7f5072adb120b7a.png) I hope you enjoy playing reViva as much as I enjoyed making it! If you want to see more of what I do, you should check out my YouTube! I made this modpack in my own time, so if you'd like to, I'd really appreciate it if you would check out my socials and perhaps share reViva with friends! https://youtube.com/c/SushiMCPE https://solo.to/sushimcpe