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Resource Fixes & Tweaks

Optimize block models and fix bugs in Default resources.

Modrinth models tweaks vanilla-like

Описание

- Version: 9.13 - Game versions: 1.14.4-1.21.11 - Project Links: - [Modrinth](https://modrinth.com/project/xq2isoUl) (updated most quickly) - [Github](https://github.com/Minecrafthyr/model_optis_and_fixes) - [CurseForge](https://www.curseforge.com/minecraft/texture-packs/resource-fixes-and-tweaks) - Optional Dependencies: **[Respackopts](https://modrinth.com/project/TiF5QWZY) for config**. - May contains errors. Some bugs can't be fixed by resource pack. ### FAQ > FPS Boost? - Fixes.(Lite|Normal|Textured|Simplified): ✔️ (in some cases; depends on block type and count). - Tweaks.(Lite|Normal|External): ❌️ (some models slow-downs). ## Variants Resource Fixes.zip is the primary file. Download variants in **additional files** or on [Github](https://github.com/Minecrafthyr/model_optis_and_fixes/tree/main/out/Variants). Resource Fixes (optimize and fixes) - Lite variant Optimization & fixes only, compatible with texture only resource packs. - Normal variant Visually improve item models (3D block item) or display. - Textured variant Using texture may conflict to other resource pack. Designed with Default resource style. - Simplified variant Simplified some block models for fun, does **not** apply to Resource Tweaks. Resource Tweaks (tweaks and improvements) - Lite variant Contains significant visual tweaks that I thought better, not fixes. - Normal variant May causing lag or breaking visual tweaks, options may help you. - External variant Try compact with external pack. Embedded GeForceLegend's [3D Default](https://modrinth.com/resourcepack/3d-default). ## License Please also check license in ./Credits folder (in github source or pack) for specific files. - Resource Tweaks External: [GPL-3.0-only](https://spdx.org/licenses/GPL-3.0-only). - Others: [Unlicense](https://spdx.org/licenses/Unlicense), means you can modify, distribute, split, use it anywhere. --- ## Resource Fixes Optimize block models and fix bugs in Default resources. ### Lite - Anvil (one of [MC-109087](https://bugs.mojang.com/browse/MC/issues/MC-109087 "Faces of some blocks are not at all culled when said face is hidden by a solid, opaque block"), [MC-267895](https://bugs.mojang.com/browse/MC/issues/MC-267895 "Anvil's texture is mapped very strangely")) - Beacon (one of [MC-109087](https://bugs.mojang.com/browse/MC/issues/MC-109087 "Faces of some blocks are not at all culled when said face is hidden by a solid, opaque block")) - Bell Floor (one of [MC-109087](https://bugs.mojang.com/browse/MC/issues/MC-109087 "Faces of some blocks are not at all culled when said face is hidden by a solid, opaque block")) - Big Dripleaf ([MC-221851](https://bugs.mojang.com/browse/MC/issues/MC-221851 "Tilted big dripleaf texture mirrored incorrectly from underneath"), [MC-224392](https://bugs.mojang.com/browse/MC/issues/MC-224392 "Big dripleaves are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled")) - Brewing Stand (one of [MC-109087](https://bugs.mojang.com/browse/MC/issues/MC-109087 "Faces of some blocks are not at all culled when said face is hidden by a solid, opaque block"), [MC-262410](https://bugs.mojang.com/browse/MC/issues/MC-262410 "Brewing stand arms appear darker than they should"), [MC-262464](https://bugs.mojang.com/browse/MC/issues/MC-262464 "The bottom texture of the rod in brewing stands is incorrect")) - Button item is now using block model. - Cauldron ([MC-262470](https://bugs.mojang.com/browse/MC/issues/MC-262470 "Cauldron models are very unoptimized, causing render lag")) - Chain ([MC-236374](https://bugs.mojang.com/browse/MC/issues/MC-236374 "Chains are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled")) - Chorus Flowers (one of [MC-109087](https://bugs.mojang.com/browse/MC/issues/MC-109087 "Faces of some blocks are not at all culled when said face is hidden by a solid, opaque block"), [MC-262641](https://bugs.mojang.com/browse/MC/issues/MC-262641 "Chorus flower models are incredibly unoptimized and cause serious rendering lag")) - Fence Gates ([MC-262936](https://bugs.mojang.com/browse/MC/issues/MC-262936 "Some pixels of open fence gates are stretched"), [MC-262953](https://bugs.mojang.com/browse/MC/issues/MC-262953 "Fence gate models are very unoptimized, causing lag among other issues")) - Fences (partial fix [MC-279617](https://bugs.mojang.com/browse/MC/issues/MC-279617 "Bamboo fence multipart rendering optimization - requires texture mapping modification"), partial fix [MC-267281](https://bugs.mojang.com/browse/MC/issues/MC-267281 "Fence multipart model system performance optimization")) - Flower Pot (partial fix [MC-262427](https://bugs.mojang.com/browse/MC/issues/MC-262427 "Flower pots and potted objects have very poorly optimized models and strange texture mapping")) - Four Turtle Egg (one of [MC-109087](https://bugs.mojang.com/browse/MC/issues/MC-109087 "Faces of some blocks are not at all culled when said face is hidden by a solid, opaque block")) - Heavy Core ([MC-269368](https://bugs.mojang.com/browse/MC/issues/MC-269368 "Heavy Core bottom face not culled by blocks below")) - Hopper ([MC-262452](https://bugs.mojang.com/browse/MC/issues/MC-262452 "Hopper models are unoptimized and cause rendering lag")) - Iron Bars ([MC-192420](https://bugs.mojang.com/browse/MC/issues/MC-192420 "Iron bars Z-fight on the bottom and top"), [MC-227330](https://bugs.mojang.com/browse/MC/issues/MC-227330 "The bottom texture of bars are flipped 180° and do not match the top")) - Item Frames ([MC-262527](https://bugs.mojang.com/browse/MC/issues/MC-262527 "Item frame models are quite unoptimized")) - Lantern ([MC-262460](https://bugs.mojang.com/browse/MC/issues/MC-262460 "Unneeded face in hanging lantern model")) - Lever ([MC-141291](https://bugs.mojang.com/browse/MC/issues/MC-141291 "lever state blockstate json backwards"), [MC-262864](https://bugs.mojang.com/browse/MC/issues/MC-262864 "Lever base texture is mapped upside-down")) - Lightning Rod ([MC-277766](https://bugs.mojang.com/browse/MC/issues/MC-277766 '"On" lightning rod bottom texture is still mapped incorrectly'), [MC-277767](https://bugs.mojang.com/browse/MC/issues/MC-277767 '"On" lightning rods still use ambient occlusion')) - Mangrove Propagules ([MC-262676](https://bugs.mojang.com/browse/MC/issues/MC-262676 "Mangrove propagules appear darker than they should due to shading not being disabled"), [MC-262689](https://bugs.mojang.com/browse/MC/issues/MC-262689 "Hanging mangrove propagule models are comically unoptimized"), [MC-262696](https://bugs.mojang.com/browse/MC/issues/MC-262696 "Potted mangrove propagules appear darker than they should due to shading not being disabled")) - Melon and pumpkin stems ([MC-236474](https://bugs.mojang.com/browse/MC/issues/MC-236474 "Melon and pumpkin stems appear much darker than they should")) - Resin Clumps, Sculk Vein, Vine & Glow Lichen ([MC-279521](https://bugs.mojang.com/browse/MC/issues/MC-279521 "Up & down faces of resin clumps, sculk veins, vines & glow lichen are not mirrored from behind")) - Small Dripleaf - Spawner ([MC-266463](https://bugs.mojang.com/browse/MC/issues/MC-266463 "The interior north and south faces of trial spawners are culled incorrectly")) - Spore Blossom ([MC-214700](https://bugs.mojang.com/browse/MC/issues/MC-214700 "Spore blossom top leaf texture is not mirrored correctly from behind"), [MC-224195](https://bugs.mojang.com/browse/MC/issues/MC-224195 "Parity issue: Differences in the spore blossom model in JE/BE")) - Stairs ([MC-262461](https://bugs.mojang.com/browse/MC/issues/MC-262461 "Stair models are unoptimized and can cause rendering lag")) - Stonecutter ([MC-164741](https://bugs.mojang.com/browse/MC/issues/MC-164741 "Stonecutter blades are much brighter when north/south than east/west")) - Sunflower ([MC-90566](https://bugs.mojang.com/browse/MC/issues/MC-90566 "The plants of sunflowers don't connect to their stems"), [MC-122701](https://bugs.mojang.com/browse/MC/issues/MC-122701 "Sunflowers are stretched"), [MC-201760](https://bugs.mojang.com/browse/MC/issues/MC-201760 "Sunflower top half cross model is not mirrored on the back")) - Trapdoors ([MC-175626](https://bugs.mojang.com/browse/MC/issues/MC-175626 "Trapdoors are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled")) - Tripwire (Hook) ([MC-262172](https://bugs.mojang.com/browse/MC/issues/MC-262172 "Tripwire hook model incorrect - stick does not attach to ring symmetrically"), [MC-262174](https://bugs.mojang.com/browse/MC/issues/MC-262174 "The section of tripwire that is attached to a tripwire hook is stretched"), [MC-262546](https://bugs.mojang.com/browse/MC/issues/MC-262546 "Texture mapping on tripwire hook rings appears to be wrong"), [MC-262598](https://bugs.mojang.com/browse/MC/issues/MC-262598 'Tripwire textures in the tripwire hook "attached: true" state have a wrong black rendering when the tripwire hook is attached to a non-transparent block'), [MC-262600](https://bugs.mojang.com/browse/MC/issues/MC-262600 "Tripwire texture can rotate unexpectedly when neighbouring connections change / is mapped inconsistently")) - Remove 1 duplicate face in Wildflowers and Pink Petals (`flowerbed_2`) model. - Hopper and Cauldron display upside-down on head. - `Handheld_Arrow` ([MC-201808](https://bugs.mojang.com/browse/MC/issues/MC-201808 "Arrows are held awkwardly in entities' hands")) - `Random_Rotate`: Clay, Coarse Dirt, Crimson Nylium, Gravel, Warped Nylium block randomly rotate (partial fix [MC-144914](https://bugs.mojang.com/browse/MC/issues/MC-144914 "Some blocks don't randomly rotate correctly")) - `Language_Fix`: Enchantment|Potion Level Fix. - Minor optimize Enhanced Block Entities and Farmer's Delight. If you meet issue, use Respackopts to disable it. ### Normal - `Block_Variants`: variants of blocks, now only Terracotta. - `Display` - 3D Cauldron, Comparator, Repeater, Cake, Hopper item. - Improve Button, Conduit item. - Chorus Plant has a smaller model now. - Thin block translation in GUI is higher, less obscured by item count. - Thin block (and more blocks) display above the head instead of inside. - Lightning Rod, All Shelf (not bookshelves), Copper Golem is a bit bigger in GUI. - Tweak mob head/skull item display ([MC-91869](https://bugs.mojang.com/browse/MC/issues/MC-91869 "Mob heads/skulls (except dragon head) are barely recognizable as such when held (held awkwardly in first person view")). - Tweak block rotation display ([MC-114274](https://bugs.mojang.com/browse/MC/issues/MC-114274 "The rotation of some blocks in hand/GUI does not match rotation when placed")). - Tweak some items display, they are not floating on hand or head now. - `Small_Back_Faces`: Cactus and small dripleaf has some pixels of back faces. ### Textured - `Better_Fast_Leaves`: Same as Sodium's fast leaves. - `End_Portal_Frame_Fix`: Now you can see where it facing. - `Item_Frame_Tweaks`: Optimize Item Frame with Texture change. - `Misc` - Make Particle Tweaks mod's ripple particle transparent. - Rabbit Stew Height is consistent with other bowled items. - `Modern_Recipe_Button_Texture` - `Modern_Redstone_Torch_Texture` - `Modern_Spectator_GUI_Texture` - `Rail_Fix` @[Rail Fix](https://modrinth.com/project/481jOCry) - Raised rail is stretched better. - `Tall_Seagrass_Fix`: -1 pixel height on Tall Seagrass Top texture to avoid it visually goes out of water. #### Credits - `Better_Fast_Leaves`: Copied 11 files from "[Vanilla Tweaks](https://vanillatweaks.net/)/NicerFastLeaves" under [Vanilla Tweaks - Terms and Conditions](https://vanillatweaks.net/terms/). - `Rail_Fix`: Modified 23 files from [Rail Fix](https://modrinth.com/project/481jOCry) by [Lad_Flaver](https://modrinth.com/user/Lad_Flaver) under [ARR with explicitly stated](https://modrinth.com/project/481jOCry). - `Smooth_Stone_Slab_Fix`: Copied 1 file from [Smooth Stone Slab Fix](https://modrinth.com/project/QoUSM3q9) by [creep](https://modrinth.com/user/creep) under [MIT License](https://spdx.org/licenses/MIT). ### Simplified This variant just for fun and does not affect Resource Tweaks. If you just need simplified flower, see [Performant Petals](https://modrinth.com/resourcepack/performant-petals). Simplified model: Hanging Mangrove Propagule, Leaf Litter, Pink Petals, Wildflowers, Dragon Egg, Chorus Plant, Chorus Flower, Fence Gate. ## Resource Tweaks ### Lite - `3D_Ladder` - `Axolotl_Bucket_Variants` @[Axolotl Bucket Variants](https://modrinth.com/resourcepack/axolotl-bucket-variants) - `Better_Animation` - Animation of flowing lava is now faster then still lava. - Smooth Lava animation. - Kelp animation is slower. - `Better_Fire` - Fire texture is a bit transparent on body. - Sides of floor fire is 1 block height (center does not change), and tilted (in supported MC version). - `Better_Particles` - Better Effect particles. - Light blue Splash particle. - Heart, Damage, Golden Heart texture is hollowed. - `Better_Sculk_Sensor_Swing` - `Better_Weather` - White and light blue and more transparent rain. - Less filled texture. - `Clean_Water`: It's now 75% solid compared to default. - `Display`: 3D Brewing Stand, Campfires, Candles, Lever, Sniffer Egg, Turtle Egg, Flower Pot, Tripwire Hook. - `Fast_Better_Grass` - Makes the following blocks use the top texture on their sides as well: (Snow-covered) Grass block, Dirt path, Podzol, Mycelium, (Warped|Crimson) Nylium, additionally Farmland. - Also make compatibly with [Full Paths](https://modrinth.com/mod/full-paths). - `Language_Tweaks` - Renamed Nether Quartz to Quartz. - `Lantern`: 3D item and smooth animation. - `Mirrored_Pumpkin_Blur` - `Moist_Farmland`: Visualize Farmland "moisture" state 0 - 7 (when it dries up). - `Natural_Firefly_Bushes` @[Natural Firefly Bushes](https://modrinth.com/project/1u7lYbpD) - `New_Torches`: All Torch has glowing outline model. 20% more smooth torch handle. - `Particle_Tweaks`: Slime jump use it's block texture. - `Sandstone_Tweaks` - Top using mixed (50% bottom/50% top) texture. - Side using mixed (75% bottom/25% top) texture. - Smooth/Cut/Chiseled using original top texture. - `Shadeless_Lights` - Light source blocks are shadeless. - Light source items are using front GUI light. - `Square_Shadow`: Square entity shadow. - `Transparent_Glass`: Transparent Glass works after 25w41a. - `Unlit_Redstone_Ore`: Redstone Ore is darker on unlit state. #### Credits - `Axolotl_Bucket_Variants`: Copied 11 files from [Axolotl Bucket Variants](https://modrinth.com/resourcepack/axolotl-bucket-variants) by [manyrandomthings](https://modrinth.com/user/manyrandomthings) under [LGPL-3.0-only](https://spdx.org/licenses/LGPL-3.0-only). - `Better_Particles`: Modified 9 files from "[Vanilla Tweaks](https://vanillatweaks.net/)/Unobtrusive Particles" under [Vanilla Tweaks - Terms and Conditions](https://vanillatweaks.net/terms/). - `Fast_Better_Grass`: Modified 8 files from [Fast Better Grass](https://modrinth.com/project/dspVZXKP) by [Fabulously Optimized](https://modrinth.com/organization/fabulously-optimized)/[robotkoer](https://modrinth.com/user/robotkoer) under [MIT License](https://spdx.org/licenses/MIT). - `Natural_Firefly_Bushes`: Copied zip file from [Natural Firefly Bushes](https://modrinth.com/project/1u7lYbpD) by [TheGreatOwlMaster](https://modrinth.com/user/TheGreatOwlMaster) under [MIT License](https://spdx.org/licenses/MIT). ### Normal - `3D_Bars` - `3D_Pointed_Dripstone` - `3D_Redstone_Dust` - `Better_Copper_Grate`: Inner faces of Copper Grate. - `Better_Leaves`: Inner faces of Leaves, better with [Cull Leaves](https://modrinth.com/mod/cull-leaves). - `Consistent_Planes`: Some plane-like models are now not floating, shadeless, has cullface. - `Cross_Correction` - Center of Flowers and fern is corrected. - Cross models are now has mirrored back face. - Add random rotation for 1 block tall (standard and potted) cross model. - `Tasty_Items` @[Tasty Items](https://modrinth.com/project/yVNZK7l2) - Move Rabbit Stew up 1 pixel (feature in Fixes/Textured/Misc) - `Wide_Bamboo` - 4 pixel wide Bamboo. - Wider bamboo leaves ([MC-262691](https://bugs.mojang.com/browse/MC/issues/MC-262691 "The leaves planes in bamboo aren't as wide as they should be")). With mirrored back face. - Rotate bamboo leaves 5° after 25w06a () to avoid z-fighting. #### Credits - `3D_Bars`: Modified 6 files from [Simple 3D Iron Bars](https://modrinth.com/project/p5Kdm58p) by [poqbox](https://modrinth.com/user/poqbox) under [BSD-3-Clause](https://spdx.org/licenses/BSD-3-Clause). - `3D_Redstone_Dust`: Modified 4 files from [Just 3D](https://modrinth.com/project/EnOq8vEP) by [sniffercraft34](https://modrinth.com/user/sniffercraft34) under [MIT License](https://spdx.org/licenses/MIT). - `Tasty_Items`: Copied zip file from [Tasty Items](https://modrinth.com/project/yVNZK7l2) by [enchanted-games](https://modrinth.com/user/enchanted-games) under [CC-BY-NC-4.0](https://spdx.org/licenses/CC-BY-NC-4.0). ### External - `3D_Default` @[3D Default](https://modrinth.com/resourcepack/3d-default) - Used Resource Fixes feature: - `Normal.Display`: Anvil, Thin block | Flower Pot | Candle | Lightning Rod | Comparator | Repeater | Tripwire Hook - Used Resource Tweaks feature: - `Normal.(New_Torches, 3D Iron Bars, Unlit Redstone Ore, Wide Bamboo, 3D Redstone Dust)`. - Modified Shovel item model: Middle thin. - Modified Brewing Stand model. - Emissive blocks are shadeless. - Enable ambient occlusion for (Carved) Pumpkin, Hay Block. - Removed 3D potions. - Add Respackopts options to disable Bed, Chain, Cobweb, Gilded Blackstone, Lily Pad, Mushrooms & Fungus, Ores. - `UltiCraft-Models3D` @[3D Models (UltiCraft Sandalone)](https://modrinth.com/resourcepack/ulticraft-models-3d) - Only use Bookshelf and Barrel. #### Credits - `3D_Default`: Copied zip file from [3D Default](https://modrinth.com/resourcepack/3d-default) by [GeForceLegend](https://modrinth.com/user/GeForceLegend) under [GPL-3.0-only](https://spdx.org/licenses/GPL-3.0-only). - `UltiCraft-Models3D`: Copied 17 files from [3D Models (UltiCraft Sandalone)](https://modrinth.com/resourcepack/ulticraft-models-3d) by [meenimc](https://modrinth.com/user/meenimc) under [Apache-2.0](https://spdx.org/licenses/Apache-2.0). ## More Information ### Planned - You can try resourcepack here, but may not compatible. - Work in progress: - `Fixes.Simplified`: More simplified models. - `Fixes.Normal.Block_Variants`: More block variants. - `Tweaks.Normal.Cross_Correction`: More random rotate & correction models. - `Tweaks.Normal.Particle_Tweaks`: More filled block particle texture. - Slowly embedding or implementing outside packs. - [Vanilla Tweaks](https://vanillatweaks.net/picker/resource-packs/) - [Vary Me](https://modrinth.com/resourcepack/vary-me) - [Smaller Side Shield](https://modrinth.com/resourcepack/smaller-side-shield) - [Smooth Bow Animations](https://modrinth.com/resourcepack/smooth-bow-animations) - [Blockstates +](https://modrinth.com/resourcepack/blockstates) ### Suggestions - [3D Particles](https://modrinth.com/resourcepack/3d-particles) - [Boosted Brightness](https://modrinth.com/resourcepack/boosted-brightness-rp) - [Smoother Glowing](https://modrinth.com/shader/smoother-glowing) - [Visual: Armor Trims](https://modrinth.com/resourcepack/visual-armor-trims) - [Re-Shaded](https://modrinth.com/resourcepack/re-shaded) Mod - [Quick Pack](https://modrinth.com/mod/quick-pack)