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Researchd

Bringing Factorio research to Minecraft

Modrinth

Описание

# Researchd [![](https://cf.way2muchnoise.eu/short_researchd_downloads.svg)](https://www.curseforge.com/minecraft/mc-mods/researchd) [![](http://cf.way2muchnoise.eu/versions/Available%20for_researchd_full.svg)](https://www.curseforge.com/minecraft/mc-mods/researchd/files) **This mod implements the Factorio's research system into Minecraft** **The mod supports both KubeJS and Datapack customization, allowing pack developers to add their own Researches and Research Packs** ## Content ### Researches ![Research Screen](https://github.com/Porting-Dead-Mods/Researchd/raw/main/assets/research_screen.png) **The KubeJS code for the root research** ```javascript ResearchdEvents.registerResearches(event => { event.create('rd_example_js:wood') .icon('minecraft:oak_log') .method(ResearchMethodHelper.and( ResearchMethodHelper.consumeItem('minecraft:wheat_seeds', 1), ResearchMethodHelper.consumeItem('minecraft:dirt', 8) )) .effect(ResearchEffectHelper.unlockRecipe('minecraft:oak_planks')); }); ``` ### Research Packs **The Research Lab and its GUI** ![Research Pack](https://github.com/Porting-Dead-Mods/Researchd/raw/main/assets/research_lab.png) **The KubeJS code for the research pack** ```javascript ResearchdEvents.registerResearchPacks(event => { event.create('rd_examples_js:test_pack') .color(120, 150, 90) .sortingValue(0); }); ``` ## Supported Versions | NeoForge | 1.21.1 | |----------|--------| ## Pack-dev info For how to get started in pack dev, there are both in-game and online resources: - The `/rd example kubejs` and `/rd example datapack` commands for generating example datapacks/scripts - The online wiki at ## Addon-dev info For info and help on developing addons visit the online wiki ## License This mod is licensed under our license, the 'Common Sense License'. This means that you can use and modify the code freely **only if you make major changes (>50%) code alteration**. This assumes that you are using the entire source code. Using small parts of the code is fine. Regardless of how much you use, make sure to always credit. If development ends, either through an official announcement, unreachability of the developers and inactivity on the project for prolonged amounts of time, all restrictions except the requirement to provide credit drop. --- The reason for us not using one of the popular open source licenses like GPL, MIT or Mozilla is due to bad experiences in the past where we had our projects stolen and reuploaded by rather famous figures in the modding community. ## Dependencies - **Porting Dead Mods** (our library mod) is a required dependency - If **JEI** is installed, there is also integration for recipe unlock effects and consume item methods, which allow the player to look at the recipes in **JEI** - If **KubeJS** is installed, the mod will load **KubeJS** scripts, allowing you to add custom researches and packs. ## Discord Join our [Discord](https://discord.gg/m4EHeRjfZ9) to get help, make suggestions and chat about the mod