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Replication Extended Registry

Integrates various mods with Replication.

Modrinth technology

Описание

# Replication Extended Registry – Data & scripting This mod ships **built-in matter value recipes** (Replication) for many mods and provides an **external scripting system** to register or override matter values without editing the mod. --- ## Built-in matter values (datapack) Under `data/rep_ext_reg/recipe/matter_values/items/` the mod includes matter value definitions grouped by mod. These are standard Replication `replication:matter_value` recipes and are loaded with the game. ### Mods included - Actually Additions - Advanced AE - Applied Energistics - Applied Flux - Applied Mekanistics - Aquaculture - Ars Nouveau - Bumblezone - Cataclysm - Corail Tombstone - Create - Deeper Darker - Draconic Evolution - Ender IO - Evilcraft - Extended AE2 - Hostile Network - Ice and Fire - Immersive Engineering - Industrial Foregoing - Just Dire Things - Mahoutsukai - Megacells - Mekanism - Mekanism Generator - MIFA - Oritech - Pneumaticcraft - Powah - Productive Bees - Reliquary - Roots Classic - Sophisticated Backpack - Supplementaries - Synergy - XNet - Xycraft *(Folder names under `matter_values/items/` use snake_case (e.g. `ars_nouveau`, `deeper_darker`).)* --- ## Scripting system (external scripts) Besides the built-in data, **rep_ext_reg** can load **register scripts** from a configurable folder. Those scripts are JSON files that assign matter values to items (or item tags) and are applied **after** Replication’s calculation, so you can add or override values without changing the mod or the datapack. - **Path:** Set in mod config → **dev → externalScriptsPath**. Default: `kubejs/external_scripts/rep_ext_reg`. - **Format:** Each JSON file must have `"type": "rep_ext_reg"`, optional `"aggressive"` (override existing values), and an `"entries"` array. Each entry has: - **`res`:** list of item IDs (`"minecraft:tnt"`) and/or tags with `#` (`"#c:ingots/lead"`). Multiple IDs in one entry share the same matter definition. - **`mat`:** list of matter type → amount, e.g. `[{"replication:earth": 10}]`. - **When:** Scripts are loaded on server start and on `/reload`; values are injected once Replication has finished its matter calculation. When the scripts folder is created (or when the mod runs), it **auto-generates a README** in that folder with the full format description and examples. Create the folder, run the game once, and use the generated `README.md` there as reference.