Описание
Born from the depths of the underworld, Remnants introduces cinematic boss encounters,
dangerous undead creatures, and fast-paced combat designed to challenge even the most experienced adventurers.
Featuring custom AI, animations, models, textures, sound effects, and music, every battle feels unique and memorable.
**Remnant Bosses** adds animated boss fights, remnant mobs, legendary weapons, and altar rituals for Minecraft **1.20.1** (Forge + Fabric) and **1.21.1** (NeoForge + Fabric).
### Bosses
| Boss | Title | Summon item (default) |
| --- | --- | --- |
| **Ossukage** | Oni Shogun | Nether Star |
| **Kotsukage** | Bone Sovereign | Wither Skeleton Skull |
| **Umbrakar** | Riftmaw Colossus | Echo Shard |
Each boss has a boss bar, multi-phase combat, custom GeckoLib animations, and JAuml-tunable stats. Spawn eggs are available in the **Remnant Bosses** creative tab for testing.
### How to summon a boss
All three bosses use the same **Ancient Altar** layout. Requirements and pedestal blocks differ per boss (see table below).
#### 1. Craft the ritual blocks
| Block | Recipe |
| --- | --- |
| **Ancient Altar** (×1) | 3× Chiseled Deepslate across the top row, 1× Diamond in the center, 2× Emerald on the bottom corners |
| **Ancient Pedestal** (×4) | 1× Emerald on top, 1× Chiseled Deepslate in the middle, 3× Chiseled Deepslate along the bottom row |
Recipes are shaped crafting; see JEI/REI in-game.
#### 2. Build the ritual
Place **one Ancient Altar** and **four Ancient Pedestals** three blocks away on the four cardinal sides. On top of each pedestal, place the boss-specific activation block (one block above the pedestal).
Top-down layout (activation blocks shown; `A` = altar, `P` = pedestal):
```
[pedestal 4 / north]
|
[pedestal 2]—[ altar ]—[pedestal 1 / east]
|
[pedestal 3 / south]
```
- **Pedestal 1** — 3 blocks **east** of the altar (`+X`)
- **Pedestal 2** — 3 blocks **west** of the altar (`-X`)
- **Pedestal 3** — 3 blocks **south** of the altar (`+Z`)
- **Pedestal 4** — 3 blocks **north** of the altar (`-Z`)
All pedestals must be **Ancient Pedestal** blocks. The blocks on top must match the config for that boss exactly.
#### 3. Activate
Hold the boss **activation item** in your **main hand** and **right-click the Ancient Altar**.
- The activation item is consumed (survival/adventure; creative is free).
- Lightning strikes each pedestal top; the offering blocks are destroyed.
- After a short delay (~4 seconds), the boss spawns on the altar.
- **Ossukage** also spawns remnant skeleton minions (default: 2; configurable).
### Default pedestal offerings
| Boss | Activation item | Pedestal 1 (east) | Pedestal 2 (west) | Pedestal 3 (south) | Pedestal 4 (north) |
| --- | --- | --- | --- | --- | --- |
| **Ossukage** | Nether Star | Skeleton Skull | Skeleton Skull | Skeleton Skull | Skeleton Skull |
| **Kotsukage** | Wither Skeleton Skull | Bone Block | Soul Sand | Soul Soil | Nether Wart Block |
| **Umbrakar** | Echo Shard | Amethyst Block | Crying Obsidian | End Stone | Sculk |
Registry IDs for pack makers:
| Boss | Config file | `portal_activation_item` | `pedestal_*_activation_block` |
| --- | --- | --- | --- |
| Ossukage | `remnant/bosses/ossukage_summon` | `minecraft:nether_star` | `minecraft:skeleton_skull` (all four) |
| Kotsukage | `remnant/bosses/kotsukage_summon` | `minecraft:wither_skeleton_skull` | `minecraft:bone_block`, `minecraft:soul_sand`, `minecraft:soul_soil`, `minecraft:nether_wart_block` |
| Umbrakar | `remnant/bosses/umbrakar_summon` | `minecraft:echo_shard` | `minecraft:amethyst_block`, `minecraft:crying_obsidian`, `minecraft:end_stone`, `minecraft:sculk` |
Configs are generated by **JAuml** on first launch under your instance's JAuml config folder. Change any activation item or pedestal block without recompiling the mod.
### Entity IDs (commands / datapacks)
Bosses register under the `remnants` namespace:
```
/summon remnants:ossukage
/summon remnants:kotsukage
/summon remnants:umbrakar
```
Legacy `remnant_bosses:*` IDs are aliased where applicable.
### Requirements
- **GeckoLib** (required)
- **JAuml 2.1.1** (required at runtime; generates and loads configs)
### More documentation
- GitHub README: [summoning guide](https://github.com/MeherBenSalem/Bosses#summoning-bosses)
- Umbrakar combat notes: `docs/umbrakar-rework.md`
# Features
| Feature | Description |
| --- | --- |
| Cinematic Boss Battles | Multi-phase encounters built around unique attack patterns and combat mechanics |
| Custom AI | Enemies use specialized AI designed for fast-paced and unpredictable combat |
| Custom Animations | Bosses and creatures feature fully animated attacks, movement, and abilities |
| Custom Models & Textures | Unique visual designs created specifically for Remnants |
| Original Audio | Immersive sound effects and original boss music enhance each encounter |
| Dungeon & Adventure Ready | Designed for dungeons, adventure maps, and late-game progression |
| Minion Encounters | Bosses can summon or fight alongside undead followers |
| Mutated Creatures | Additional hostile creatures make exploration dangerous before major encounters |
# Remnant Ossukage
A mysterious skeletal shinobi who commands the battlefield with unmatched speed, deception, and deadly precision.
## Abilities
* **Shadow Dash** — Performs a lightning-fast charge that pierces through players
* **Kunai Barrage** — Launches spinning kunai with custom flight animations
* **Teleport Strike** — Vanishes before reappearing behind unsuspecting victims
* **Phase Shift Mode** — Enters an enraged state with faster attacks and new combat patterns
## Fight Experience
* Multi-phase boss encounter
* Custom AI and attack patterns
* Fully animated models and textures
* Immersive sound effects and original boss music
* Designed for dungeons, adventure maps, and late-game progression
# Skeleton Minions
The Ossukage is never alone. His undead followers constantly pressure players throughout the battle.
## Combat Roles
* **Melee Fighters** — Fast-moving skeleton warriors
* **Guardian Minions** — Protect the boss during vulnerable phases
* **Wave Summons** — Reinforcements appear as the fight progresses
# Mutated Rats
The ruins are infested with mutated rats, ensuring danger long before the boss encounter begins.
## Variants
* Default Rat
* Grey Rat
* Yellow Rat
* Blue Rat
# Showcase




# Community & Support
* Discord: [https://discord.gg/TJc3CxR4jK](https://discord.gg/TJc3CxR4jK)
* GitHub Sponsors: [https://github.com/sponsors/MeherBenSalem](https://github.com/sponsors/MeherBenSalem)
* Documentation: [https://nightbeam.gitbook.io/remnants](https://nightbeam.gitbook.io/remnants)
* Website: [https://nightbeam.dev](https://nightbeam.dev/)
* Store: [https://nightbeam.dev/store](https://nightbeam.dev/store)
* CurseForge: [https://www.curseforge.com/members/nightbeamstudio/projects](https://www.curseforge.com/members/nightbeamstudio/projects)
* Modrinth: [https://modrinth.com/organization/nightbeam](https://modrinth.com/organization/nightbeam)
If you encounter a bug or have a feature request, please open an issue or join the Discord community.
# License
Remnant Bosses is licensed under the Apache License 2.0.
You are free to use, modify, and redistribute Remnant Bosses in accordance with the terms of the Apache License 2.0.
Feel free to include Remnant Bosses in modpacks
[](https://nightbeam.dev/community)