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RelicEX: Directors Cut

RelicEx: Directors Cut is a ported Minecraft mod that implements Trinkets compatibility with PlayerEx, along a RPG theme.

Modrinth equipment

Описание

[![GitHub license](https://img.shields.io/badge/MIT-license?style=for-the-badge&logoColor=666666&label=LICENSE&labelColor=a5a5a5&color=666666)](https://github.com/PlayerEXDirectorsCut/RelicEx/blob/1.20.1/dev/LICENSE) [![GitHub stars](https://img.shields.io/github/stars/Merryweatherlost/relicex?style=for-the-badge&logo=github&color=ffb046)](https://github.com/PlayerEXDirectorsCut/RelicEx/stargazers) [![GitHub forks](https://img.shields.io/github/forks/Merryweatherlost/relicex?style=for-the-badge&logo=github)](https://github.com/PlayerEXDirectorsCut/RelicEx/forks) [![GitHub issues](https://img.shields.io/github/issues/Merryweatherlost/relicex?style=for-the-badge&logo=github)](https://github.com/PlayerEXDirectorsCut/RelicEx/issues) --- ## 💎 What is RelicEx: Director’s Cut? **RelicEx: Director’s Cut** is a modern port and expansion of the original [RelicEx](https://www.curseforge.com/minecraft/mc-mods/relicex), rebuilt to integrate cleanly with the **PlayerEx: Director’s Cut** ecosystem and **Trinkets**. It adds **RPG-style relics, potions, and progression items** that drop from mobs and loot chests, granting **randomized attribute bonuses** powered by PlayerEx. Every relic has a **rarity, weighted stats, and dimension-aware drop settings**, all fully configurable. If you like: - ARPG-style loot (Diablo, Path of Exile vibes) - progression tied into PlayerEx stats and skills - and configurable, modpack-friendly systems… …this mod is built for that. --- ## ⚙️ Dependencies > Check the “Relations / Dependencies” tab for exact versions – this is just a quick overview. **Required:** - **PlayerEx: Director’s Cut** – attribute & progression system this mod hooks into - **Data Attributes (Director’s Cut version)** – used for attribute handling - **Trinkets** – for equipping relics in special slots - **Fabric (and/or Quilt) for 1.20.1** - **Mod Menu + Cloth/Auto Config** – in-game config screen for drop chances and settings --- ## 🧿 Relics & Items ### Core Relics Relics roll **1–5 random PlayerEx attributes**, with values and rarities weighted by config. | Item | Slot(s) | Source | Effect | |----------------------|----------------------|-------------------|-----------------------------------------------------------| | **Helmet Relic** | Helmet / Head Trinket| Chests & Monsters | 1–5 randomized attribute bonuses when equipped | | **Chestplate Relic** | Chest / Body Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped | | **Amulet Relic** | Necklace | Chests & Monsters | 1–5 randomized attribute bonuses when equipped | | **Ring Relic** | Ring / Offhand Ring | Chests & Monsters | 1–5 randomized attribute bonuses when equipped | Relics use a rarity system: > **Common → Uncommon → Rare → Epic → Mythical → Legendary → Immortal** Rarity is influenced by: - number of rolled attributes - strength of each roll - attribute-specific weights Higher rarity ≙ more and/or stronger bonuses. --- ### Progression & Utility Items | Item | Slot | Source | Effect | |---------------------------|------|------------------|--------| | **Relic Shard** | – | Smelting relics | Consume to gain **Experience Orbs**. Great for recycling bad rolls. | | **Tome** | – | Chests & Mobs | Consumed on use to grant a **free PlayerEx level**. | | **Lesser Orb of Regret** | – | Chests & Mobs | Refunds **1 skill point** into your PlayerEx refund pool. | | **Greater Orb of Regret** | – | Chests & Mobs | Refunds **all skill points** into your PlayerEx refund pool. | | **Dragon Stone** | – | Ender Dragon | **Hard reset** for your character: resets attributes, PlayerEx level, and all skill points. Requires a double right-click to confirm. | | **Small Health Potion** | – | Monsters | Heals **2 hearts** immediately when picked up. | | **Medium Health Potion** | – | Monsters | Heals **3 hearts** immediately when picked up. | | **Large Health Potion** | – | Monsters | Heals **4 hearts** immediately when picked up. | Health potions **cannot be stored** – they trigger the moment they’re picked up. No hoarding, just clutch heals. --- ## 📦 Loot, Drops & Rarity Relics and other items are injected into: - Any **mob** that is an instance of `Monster` - Any **loot table** of type `chests/` (dungeons, structures, etc.) - The **Ender Dragon** specifically for the Dragon Stone Drop chances and item selection are managed via **weighted distributions**, with additional logic to: - Choose **dimension-appropriate relics** (Overworld / Nether / End) - Apply **dimension-level multipliers** for drop rate and rarity - Include or exclude specific relics per dimension via config/weights All of this is **fully configurable**. --- ## 🛠️ Configuration RelicEx: Director’s Cut is built to be **modpack-friendly**: - **Global & per-dimension settings** - Control how often relics can drop in each dimension. - Adjust rarity distribution per dimension (e.g., more Epics in the End). - **Rarity weights** - Tweak how likely Common vs. Immortal relics are. - Configure attribute weightings (what rolls more often). - **Mob & chest drop rates** - Separate sliders for: - “drop is a relic” - “drop is an orb” - “drop is a potion” - etc. - **Safety features** - Dragon Stone requires **two uses** (double right-click) to confirm the reset. - Orbs of Regret respect existing PlayerEx refund logic. Configuration is handled through **AutoConfig** (with Mod Menu integration if present), plus weight JSONs for finer tuning. --- ## 🎭 Armor Relics & Visuals - **Armor Relics** are implemented as actual armor pieces with relic stats baked in. - They: - Integrate with armor attribute calculation (armor, toughness, etc.) - Can be visually distinguished (custom model/renderer) ![relics](https://media.discordapp.net/attachments/1317533812858556529/1440563281151393872/Screenshot_2025-11-18_224212.png?ex=691e9c9a&is=691d4b1a&hm=9fe9bef3e9fa11d8dca785a7f1f457fd0cb9308b956bb257cbd9131d9fdbd33a&=&format=webp&quality=lossless) ![enter image description here](https://cdn.discordapp.com/attachments/1317533812858556529/1440563280736288911/Screenshot_2025-11-18_224250.png?ex=691e9c9a&is=691d4b1a&hm=c87b4f59cdff904a56a2c6785b5807a60e752d7b79c6b7d52fee8bfd85f696bd&) --- ## 🔄 Integration & Compatibility - Built specifically for **PlayerEx: Director’s Cut** and **Data Attributes DC** - Uses **Trinkets** for equippable relic slots - Plays nicely with: - other attribute-driven mods - most loot-injecting mods (Custom Structures, Dungeons, etc.) - packs that heavily tweak PlayerEx balancing If you’re making an RPG pack, RelicEx can be used as: - a **core loot system**, or - a **side progression layer** on top of your existing gear. --- ## ❓ FAQ **Q: Is this the same as the original RelicEx?** **A:** This is a **port + rework** tailored for **PlayerEx: Director’s Cut** and its attribute system. The core idea is the same (relics with randomized bonuses), but internals and integrations are updated for the DC ecosystem. --- **Q: Can I change how strong relics are?** **A:** Yes. Both the **drop chances** and the **rarity/attribute weights** are configurable. You can make relics extremely rare and powerful, or common and mild. --- **Q: Is this safe for existing worlds?** **A:** Generally yes, but: - Adding it to an existing world will start injecting relics into **future loot** and mob kills. - Removing it will invalidate its items/attributes. For modpacks, plan it as a **long-term system**, not a temporary add-on. --- ## 🙏 Credits - **Original Mod:** [RelicEx](https://www.curseforge.com/minecraft/mc-mods/relicex) by **clevernucleus** - **Art & Textures:** - [Bonsaiheldin](https://opengameart.org/content/shiny-rpg-potions-16x16) - [Joe Williamson](https://twitter.com/joecreates) - **Translations:** - [MoneySoup008](https://github.com/MoneySoup008) – Chinese - [ChromaPIE](https://github.com/ChromaPIE) – Chinese --- ## 🔗 Also Check Out - **Original RelicEx:** [CurseForge link](https://www.curseforge.com/minecraft/mc-mods/relicex) - **[https://modrinth.com/mod/playerex-directors-cut](https://modrinth.com/mod/playerex-directors-cut):** integrates directly