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## 💎 What is RelicEx: Director’s Cut?
**RelicEx: Director’s Cut** is a modern port and expansion of the original [RelicEx](https://www.curseforge.com/minecraft/mc-mods/relicex), rebuilt to integrate cleanly with the **PlayerEx: Director’s Cut** ecosystem and **Trinkets**.
It adds **RPG-style relics, potions, and progression items** that drop from mobs and loot chests, granting **randomized attribute bonuses** powered by PlayerEx. Every relic has a **rarity, weighted stats, and dimension-aware drop settings**, all fully configurable.
If you like:
- ARPG-style loot (Diablo, Path of Exile vibes)
- progression tied into PlayerEx stats and skills
- and configurable, modpack-friendly systems…
…this mod is built for that.
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## ⚙️ Dependencies
> Check the “Relations / Dependencies” tab for exact versions – this is just a quick overview.
**Required:**
- **PlayerEx: Director’s Cut** – attribute & progression system this mod hooks into
- **Data Attributes (Director’s Cut version)** – used for attribute handling
- **Trinkets** – for equipping relics in special slots
- **Fabric (and/or Quilt) for 1.20.1**
- **Mod Menu + Cloth/Auto Config** – in-game config screen for drop chances and settings
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## 🧿 Relics & Items
### Core Relics
Relics roll **1–5 random PlayerEx attributes**, with values and rarities weighted by config.
| Item | Slot(s) | Source | Effect |
|----------------------|----------------------|-------------------|-----------------------------------------------------------|
| **Helmet Relic** | Helmet / Head Trinket| Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| **Chestplate Relic** | Chest / Body Trinket | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| **Amulet Relic** | Necklace | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
| **Ring Relic** | Ring / Offhand Ring | Chests & Monsters | 1–5 randomized attribute bonuses when equipped |
Relics use a rarity system:
> **Common → Uncommon → Rare → Epic → Mythical → Legendary → Immortal**
Rarity is influenced by:
- number of rolled attributes
- strength of each roll
- attribute-specific weights
Higher rarity ≙ more and/or stronger bonuses.
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### Progression & Utility Items
| Item | Slot | Source | Effect |
|---------------------------|------|------------------|--------|
| **Relic Shard** | – | Smelting relics | Consume to gain **Experience Orbs**. Great for recycling bad rolls. |
| **Tome** | – | Chests & Mobs | Consumed on use to grant a **free PlayerEx level**. |
| **Lesser Orb of Regret** | – | Chests & Mobs | Refunds **1 skill point** into your PlayerEx refund pool. |
| **Greater Orb of Regret** | – | Chests & Mobs | Refunds **all skill points** into your PlayerEx refund pool. |
| **Dragon Stone** | – | Ender Dragon | **Hard reset** for your character: resets attributes, PlayerEx level, and all skill points. Requires a double right-click to confirm. |
| **Small Health Potion** | – | Monsters | Heals **2 hearts** immediately when picked up. |
| **Medium Health Potion** | – | Monsters | Heals **3 hearts** immediately when picked up. |
| **Large Health Potion** | – | Monsters | Heals **4 hearts** immediately when picked up. |
Health potions **cannot be stored** – they trigger the moment they’re picked up. No hoarding, just clutch heals.
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## 📦 Loot, Drops & Rarity
Relics and other items are injected into:
- Any **mob** that is an instance of `Monster`
- Any **loot table** of type `chests/` (dungeons, structures, etc.)
- The **Ender Dragon** specifically for the Dragon Stone
Drop chances and item selection are managed via **weighted distributions**, with additional logic to:
- Choose **dimension-appropriate relics** (Overworld / Nether / End)
- Apply **dimension-level multipliers** for drop rate and rarity
- Include or exclude specific relics per dimension via config/weights
All of this is **fully configurable**.
---
## 🛠️ Configuration
RelicEx: Director’s Cut is built to be **modpack-friendly**:
- **Global & per-dimension settings**
- Control how often relics can drop in each dimension.
- Adjust rarity distribution per dimension (e.g., more Epics in the End).
- **Rarity weights**
- Tweak how likely Common vs. Immortal relics are.
- Configure attribute weightings (what rolls more often).
- **Mob & chest drop rates**
- Separate sliders for:
- “drop is a relic”
- “drop is an orb”
- “drop is a potion”
- etc.
- **Safety features**
- Dragon Stone requires **two uses** (double right-click) to confirm the reset.
- Orbs of Regret respect existing PlayerEx refund logic.
Configuration is handled through **AutoConfig** (with Mod Menu integration if present), plus weight JSONs for finer tuning.
---
## 🎭 Armor Relics & Visuals
- **Armor Relics** are implemented as actual armor pieces with relic stats baked in.
- They:
- Integrate with armor attribute calculation (armor, toughness, etc.)
- Can be visually distinguished (custom model/renderer)


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## 🔄 Integration & Compatibility
- Built specifically for **PlayerEx: Director’s Cut** and **Data Attributes DC**
- Uses **Trinkets** for equippable relic slots
- Plays nicely with:
- other attribute-driven mods
- most loot-injecting mods (Custom Structures, Dungeons, etc.)
- packs that heavily tweak PlayerEx balancing
If you’re making an RPG pack, RelicEx can be used as:
- a **core loot system**, or
- a **side progression layer** on top of your existing gear.
---
## ❓ FAQ
**Q: Is this the same as the original RelicEx?**
**A:** This is a **port + rework** tailored for **PlayerEx: Director’s Cut** and its attribute system. The core idea is the same (relics with randomized bonuses), but internals and integrations are updated for the DC ecosystem.
---
**Q: Can I change how strong relics are?**
**A:** Yes. Both the **drop chances** and the **rarity/attribute weights** are configurable. You can make relics extremely rare and powerful, or common and mild.
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**Q: Is this safe for existing worlds?**
**A:** Generally yes, but:
- Adding it to an existing world will start injecting relics into **future loot** and mob kills.
- Removing it will invalidate its items/attributes. For modpacks, plan it as a **long-term system**, not a temporary add-on.
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## 🙏 Credits
- **Original Mod:** [RelicEx](https://www.curseforge.com/minecraft/mc-mods/relicex) by **clevernucleus**
- **Art & Textures:**
- [Bonsaiheldin](https://opengameart.org/content/shiny-rpg-potions-16x16)
- [Joe Williamson](https://twitter.com/joecreates)
- **Translations:**
- [MoneySoup008](https://github.com/MoneySoup008) – Chinese
- [ChromaPIE](https://github.com/ChromaPIE) – Chinese
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## 🔗 Also Check Out
- **Original RelicEx:** [CurseForge link](https://www.curseforge.com/minecraft/mc-mods/relicex)
- **[https://modrinth.com/mod/playerex-directors-cut](https://modrinth.com/mod/playerex-directors-cut):** integrates directly