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Roughly Enough IDs

Removes the biome, item & block ID limits using the 1.13+ format

Modrinth

Описание

**[Roughly Enough IDs](https://curseforge.com/minecraft/mc-mods/reid) is a fork of [JustEnoughIDs](https://curseforge.com/minecraft/mc-mods/jeid) to maintain compatibility for additional mods.** Roughly Enough IDs is a lightweight mod that removes the block, item, biome, potion, and enchantment ID limits by using the 1.13 chunk format in 1.12. More specifically, it uses a blockstate palette when saving chunks to NBT, and uses an int biome array rather than a byte biome array. There should be very few incompatibilities with other mods, but in case you find one, please report it to the issue tracker. Unlike NotEnoughIDs, removing a mod from your modpack is supported, and won‘t cause corruption of the worlds created with that mod. **Extremely important**: Removing Roughly Enough IDs will break your world! Note: Tools such as World Painter will likely not work with REID worlds should they attempt to alter biomes. Currently supporting: - (since 2.2.0) Compatibility with [Biome Staff](https://www.curseforge.com/minecraft/mc-mods/biome-staff), [Kathairis](https://www.curseforge.com/minecraft/mc-mods/beta-kathairis), [Scape and Run: Parasites](https://www.curseforge.com/minecraft/mc-mods/scape-and-run-parasites), [WorldEdit](https://www.curseforge.com/minecraft/mc-mods/worldedit), [Wyrms of Nyrus](https://modrinth.com/mod/wyrms) - (since 2.0.8) Compatibility with [CubicChunks](https://www.curseforge.com/minecraft/mc-mods/opencubicchunks) (1.12.2-0.0.1271.0). REID now requires [MixinBooter](https://www.curseforge.com/minecraft/mc-mods/mixin-booter). - (since 2.0.6) Partial compatibility with [Astral Sorcery](https://www.curseforge.com/minecraft/mc-mods/astral-sorcery). Rewrites MixinEnchantmentHelper to avoid using @Overwrites to offer better compatibility with other coremods. - (since 2.0.5) Compatibility with worlds created with [NotEnoughIDs](https://www.curseforge.com/minecraft/mc-mods/notenoughids). Worlds will be converted and NotEnoughIDs is no longer required. - (since 2.0.3) Compatibility with [Realistic Terrain Generation Unofficial](https://www.curseforge.com/minecraft/mc-mods/realistic-terrain-generation-unofficial). - (since 2.0.2) Compatibility with [CubicChunks](https://www.curseforge.com/minecraft/mc-mods/opencubicchunks) (1.12.2-0.0.1208.0). Allowing you to have both infinitely tall worlds, & infinitely large Item, block & biome IDs! - (since 2.0.0) Compatibility with certain builds of [The Twilight Forest](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest). Roughly Enough IDs should work perfectly fine in place of JustEnoughIDs. However, due to the nature of it being a fork, issues that are not present in JEID might occur in REID.