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Refraction

Refraction is an API for general use purposes.

Modrinth

Описание

![Refraction mod logo](https://cdn.modrinth.com/data/cached_images/1e755454d3424d592e6ade346b803662a47003c0.png) Refraction Library was made for commonly used code between multiple projects & includes many useful methods to make adding features such as cutscenes easier to implement and to make the overall development process easier. Refraction was made by **ZeusIGN** & **ConnorTron110**. ### All big things that Refraction offers: - ReConfig—Config system with auto syncing support - Atda—Persistent data storage system - Syncables—Server → Client class syncing capability - Channels—Custom data channels between server and client w/ headers - NamedAPI—Extension of Channels for named API channel schemes - Runnabler—Handler for delayed and ticking runnables on client / server - RefractionEvents—Event system with multiloader support - VoxelUtils—Voxel generation utilities - Particler—Particle wrapper with render and tick manipulation - RAABB—Allows for non-axis aligned boxes with collision - Cutscenes—Customizable cutscenes through code (future command support) - Custom debuggers—Similar to Minecraft's system of debugging, Refraction has custom debug support - Interactions—NPC Interaction handler - Quests—Quest handler system, doesn't offer quest stacking by default (future change) - Server Screens—Full server side control of screens without extra packets including closing, opening and sharing data between client ↔ server - Registrable tracking sounds—Ticking sounds that can be registered on the client and called from the server - Flood Filler—Highly customizable flood filler - Camera shake—Provides a camera shake interface - SyncConfig—Automatic syncing for player joins - Vec3Helper—A lot of vec3 util And a lot more, just take a look for yourself, mainly in @helper and @feature dirs :D