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Rebalanced Enchanting

Fairer villager trading, smarter anvil, and mending rebalanced!

Modrinth economy game-mechanics magic

Описание

This mod rebalances **Mending** and **anvil mechanics** to make Mending a **late-game convenience**, not a mandatory enchantment. It also adjusts **librarian book trades**, with prices that scale more fairly based on enchantment levels.   ## **Features** **Rebalanced Mending** * _Mending_ has been removed from librarian trades and fishing. It is therefore **no longer farmable**, and can now **only be found in loot chests**. * The **best structures** to find enchanted books, including Mending, are: * Stronghold Library – 67.8% * Ancient City – 35.9% * Desert Pyramid – 23.5% * Underwater Ruins – 21.7% * Woodland Mansion – 14.9% * Monster Room (Dungeon) – 14.7% * Mineshaft – 14.1% * Pillager Outpost – 11% * Jungle Pyramid – 4.5% * Stronghold Storeroom – 4% * Stronghold Altar – 2.5% **Anvil Logic Overhaul** * Renaming an item will now **always costs 1 level**. * Repairing with ingots or materials (like iron, diamond, netherite, etc.) has been reworked, the number of units needed now depends on how many are used in the item's **crafting recipe** (e.g., 1 diamond for a shovel, 3 for a pickaxe). * Anvil levels costs are now **independent of usage history**. The cost is instead calculated based on: * The total **enchantment levels** present on the item _(1 base level + 1 level per enchantment level)_. * The **percentage of durability restored**. Example: Repairing a diamond pickaxe with Fortune III and Efficiency V means a total of 9 enchantment levels (1 base + 3 + 5). Repairing 33% of its durability with a single diamond would cost 3 levels. **Rebalanced Librarian Trades** * Enchanted book prices now **scale dynamically** based on the **enchantment level**. * Fully compatible with other mods that add custom enchanted books, their prices will be dynamically adjusted as well. * **Single-level enchantments** (e.g., _Silk Touch_, _Flame_) are treated as if they were **one level higher** when determining their price. * **Treasure enchantments** (e.g., _Frost Walker_, _Curse of Binding_) are also priced **as if one level higher**. Treasure enchantments that are also **single-level** are treated as **two levels higher** (e.g., _Curse of Binding_ is priced like a Level III enchantment). * The adjusted price tiers are: * **6–21** emeralds for Level I * **22–35** for Level II * **36–47** for Level III * **48–56** for Level IV * **57–62** for Level V * The **63–64** emerald price range is reserved for **Level V treasure enchantments**, even though such enchantments do not exist in vanilla Minecraft.