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QuantumChunks

Multi-core, region-aware chunk loading for large modded servers

Modrinth management optimization

Описание

# **QuantumChunks** ⚡ **Multi-core, region-aware chunk loading for busy Forge servers.** When many players explore, vanilla tends to pile chunk work onto a **single thread**. **QuantumChunks** routes chunk preparation and parts of generation onto a **smart worker pool**, parallelizing across **CPU cores** while serializing work inside the same **32×32** region to keep worlds safe and stable. # 📈Statistics: ![performance](https://cdn.modrinth.com/data/cached_images/404fbf312d115026856a5722efbcbceb190e8789.png) # 🧠 How it works (**in plain English**) >    Minecraft often asks for a “background executor” to run chunk tasks. >    QuantumChunks swaps those calls to a dedicated worker pool. >    Each task is tagged with its 32×32 chunk region: >     Same region → processed one at a time (no races) >     Different regions → processed in parallel across your cores Result: smoother TPS and fewer MSPT spikes when many players move at once. # 🔧 **Config** (server) config/quantumchunks-server.toml ![config](https://i.imgur.com/SO8WorO.png) # 📊 **Verifying improvements** Use your favorite profiler (e.g., Spark): /quantumchunks - CPU average usage, chunks loaded for 10 secs/1 minute /spark tps — watch MSPT during exploration /spark profiler --timeout 60 — look for chunk work on worker threads You should see higher total CPU usage (multiple cores active) and fewer >50ms ticks during chunk storms. ![stats](https://i.imgur.com/6ACzH9P.png)