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Quacky's Better Keybinds

Want to double bind without trouble? Want to just have several keys mapped to 1 slot since why not? Heres the mod for you! Maybe banned from pvp servers.

Modrinth game-mechanics management technology

Описание

# Quacky's Better Keybinds > Rebind any action to anything — multiple keys, mouse buttons, and combos. > **Client-side only.** Works on Lunar, Modrinth App, Feather, and vanilla Fabric. --- ## Features - **Bind anything** — every action in the Controls menu, vanilla *and* modded, is bindable. - **Multiple binds per action** — give one action as many key combos as you want. - **Combos** — chain keys and mouse buttons together (`Shift + Left Click`, `Ctrl + Alt + P`). - **Order-sensitive option** — per bind, require the exact press order, or allow any order. - **Smart conflict resolution** — the most specific combo always wins. - **Multi-key capture** — press your whole combo; it auto-finalizes after 3 seconds idle. - **Mouse support** — all 8 mouse buttons, including side buttons. - **Live bind list** — see every bind in one panel, remove any with one click. - **ModMenu config** — everything lives in a clean in-game GUI. ## Install 1. Install **Fabric Loader ≥ 0.19.2** for MC **1.21.11**. 2. Drop into `mods/`: - **Fabric API** `0.141.4+1.21.11` or newer - **Mod Menu** `17.0.0` or newer - `quackys-better-keybinds-1.0.0.jar` Client-only — no server-side install needed. ## Usage 1. Open **Mod Menu → Quacky's Better Keybinds**. 2. **Search** for the action you want in the search bar. 3. **Click** the action to select it. 4. Click **Set Keys**, then press your combo (one key or many). It locks in after 3s. 5. Toggle **Order** to choose whether press order matters for that combo. 6. Click **Save Bind** — it appears under *Your keybinds* and saves instantly. 7. Remove any bind with the red **X**. Close the screen to persist. ## Compatibility | | | |---|---| | **Minecraft** | 1.21.11 only (API drift means cross-version isn't a single jar) | | **Loaders** | Fabric. Lunar / Modrinth / Feather work as long as they ship 1.21.11 | | **Conflicts** | None known — binds drive the game's real KeyMappings, so modded actions work too | ## Known limitations - Binds never fire while a screen or menu is open, so they can't operate GUIs. - Actions are read from the game's keybind list — an action with no registered KeyMapping can't be bound. ## License **MIT.** Quack responsibly. --- ### Other Mods Make sure to check out my organisation to find other mods! Helps a lot and lets me make more mods — and maybe a common library in the future :)