Описание

_Install chrome, break the flow of combat, and survive the cost._
**Project: Edgerunner** is a Minecraft Palladium addon inspired by **Cyberpunk 2077** and **Cyberpunk: Edgerunners**, mixing faithful mechanics with original design choices. Install and manage cyberware through the **RipperDoc**, assemble advanced components at the **Tailoring Bench**, customize implants at the **Cyberware Painting Station**, and build a combat identity around speed control, brutal melee pressure, tactical scanning, and survival under constant stress.
Chrome has consequences. Every implant adds **Load**, and if your body can no longer reconcile the amount of installed cyberware, you begin descending into **Cyberpsychosis**.
### **Full in-game guide**
with everything you need to know about cyberware, crafting, upgrades, and surviving Cyberpsychosis.

## Interfaces

## Cyberware
### OS Slot
* **Sandevistan Warp Dancer**: Applies 20% slowdown and stands out for elemental resistances while active.
* **Zetatech Sandevistan**: Applies 30% slowdown with a short cooldown and strong bonus damage, especially against airborne targets.
* **Dynalar Sandevistan**: Applies 50% slowdown with a longer active window and reliable damage scaling.
* **Sandevistan Falcon**: Applies 70% slowdown, lasts long, and rewards neutralizes with bonus max health.
* **Sandevistan Apogee**: Applies 85% slowdown, highest damage boost, and kill-based duration extension.

### Frontal Cortex Slot
* **Axolotl**: Every kill cuts all cyberware cooldowns and can help refill Sandevistan charge.

### Face Slot
* **Basic Kiroshi Optics**: Adds visor health readouts and 2x-6x optical zoom.
* **Clairvoyant**: Scans and highlights hostile targets through cover with night vision.
* **Doomsayer**: Exposes traps and environmental hazards like TNT, pistons, and sculk.
* **Stalker**: Tracks nearby players and mobs with visible trails through cover.
* **The Oracle**: Merges enemy scan, hazard scan, trail tracking, night vision, and max zoom.
(Face cyberware visuals are fully customizable to all skins in the config)

### Arms Slot
* **Gorilla Arms**: Deploys brute-force arms for stronger melee, elemental damage, bleed, grabs, throws, slams, and finishers. Also with **Electric**, **Thermal**, **Toxic** and **Freezing** upgrades.

### Skeleton Slot
Passive implants crafted at the **Tailoring Bench** and installed through the **Ripper Doc**. Each has a Palladium upgrade tree.
**Combat frames**
* **Titanium Bones**: Physical and elemental resistance, knockback stability, heavier falls, and Gorilla Slam synergy.
* **Dense Marrow**: Melee damage, Gorilla Fury generation, and Slam pressure.
* **Scarab**: Crouch-brace defense with a counterattack window after unbracing.
* **Rara Avis**: Iconic heavy armor — high resistances, movement penalty, and low-health **Redline**.
**Mobility frames**
* **Bionic Joints**: Movement speed, fall reduction, and knockback control.
* **Hollow Bones**: Ultralight speed and jump height; conflicts with Titanium Bones, Dense Marrow, and Rara Avis.
* **Kinetic Frame**: Chance-based mitigation while moving; Sandevistan active counts as high movement.
* **Spring Joints**: Softens strong hits and falls; rebound jumps and post-Slam recovery.
**Defense frames**
* **Scar Coalescer**: Low-health physical resistance, bleed control, and survival aggression.
* **Para Bellum**: Broad physical, projectile, explosion, and elemental reduction.
* **Universal Booster**: Important heals grant stacking temporary resistances; synergizes with Blood Pump.
* **Epimorphic Skeleton**: Max health, healing received, extra Max Load, and defensive pressure relief.

### Legs Slot
* **Fortified Ankles**: Charges a powered launch jump when you crouch before takeoff.
* **Reinforced Tendons**: Lets you perform a second jump in mid-air on demand.

### Circulatory Slot
* **Blood Pump**: Spends a charge for instant healing plus regeneration, then recharges over time.

## Cyberpsychosis
* **What it is**: The cost of too much chrome, driven by short-term **Pressure** and long-term **Degradation**.
* **Pressure**: Spikes while active cyberware is running and falls while you rest.
* **Degradation**: Builds when Pressure stays high and drops slowly when you keep it low.
### Phases
* **Phase I — Prodrome**: Minor glitches and warning signs, still easy to reverse.
* **Phase II — Deterioration**: Hallucinations, debuffs, and implant misfires begin.
* **Phase III — Acute**: Motor instability starts and allies may read as hostile.
* **Phase IV — Crisis**: Symptoms become constant and the whole system starts breaking down.
* **Phase V — Terminal**: A death countdown begins, with berserk episodes and full-loss control risk.
### Compatibility
Tested Compatibility with **Timeless and Classics Zero (TaCZ)**.
### Requirements
[Palladium](https://modrinth.com/mod/threetag-palladium/version/4.4.0+1.20.1-forge) | [Kubejs](https://modrinth.com/mod/kubejs) | [Geckolib](https://modrinth.com/mod/geckolib) | [Modonomicon](https://modrinth.com/mod/modonomicon)