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Progressive Tiers

A dynamic, tier-based entity enhancement system based on health thresholds.

Modrinth adventure mobs

Описание

# 🚀 Progressive Tiers **Progressive Tiers** is a dynamic entity enhancement system that breathes new life into Minecraft's combat experience. By categorizing mobs into different tiers based on their health, the mod introduces a scaling difficulty system where every encounter is unique. ## 🛡️ Core Mechanics ### Tier System Mobs are divided into three tiers based on their maximum health (configurable): - **Tier 1**: Common mobs. - **Tier 2**: Stronger entities that exceed the Tier 1 threshold. - **Tier 3**: Elite monsters that exceed the Tier 2 threshold. ### The "Quality" Logic While Tiers set the baseline, **Quality** is the ultimate factor in a mob's strength. To keep gameplay unpredictable, we use a probability-based system: - Higher Tiers have a much better chance of spawning with high Quality. - **Randomness**: A Tier 1 mob has a rare chance to become Quality 3, while a Tier 3 mob might occasionally only be Quality 1. - **Visuals**: Quality 3 and Bosses will have a **Glowing** effect, making them instantly recognizable from a distance. ### Quality Levels & Attributes - **Quality 1**: 0-1 Low-level traits. (Basic particles) - **Quality 2**: 2-3 Mid-level traits. (Enhanced particles + Health boosted to Tier 1 limit if lower) - **Quality 3**: 4-5 High-level traits. (Epic particles + Health boosted to Tier 2 limit if lower) - **BOSS**: 5 Max-level traits. (Legendary particles + Glowing) ## ⚔️ Mob Traits (Affixes) Equip **[Jade]** to see specific traits above the mob's head! - **Powerful**: Increases attack damage (+2 per level, max 6). - **Regenerating**: Grants health regeneration (+0.5 HP/s per level, max 5). - **Speedy**: Increases movement speed (+10% per level, max 6). - **Protected**: Reduces incoming damage (-10% per level, max 6). - **Fireproof**: Complete immunity to fire and burning. - **Poisonous**: Applies Poison on hit. From Level 3, it also applies Mining Fatigue. - **Stray**: Applies Slowness on hit. - **Weakening**: Applies Weakness on hit. - **Berserk**: Deals 1.5* Damage. - **Lifesteal**: Heals for 50% of damage dealt (Healing cap: 12). - **Tanky**: Grants +4 Armor, +4 Armor Toughness, and +20% Knockback Resistance per level. - **Void**:Deals bonus true damage equal to 4% of Max HP per level(max 2). ## 🎁 Extra Rewards (Loot) Elite mobs carry rare treasures! (Can be disabled in config): - **Quality 2**: Drops 0-1 Low-level enchanted books. - **Quality 3**: Drops 1-2 Mid-to-High level enchanted books. - **BOSS**: Guaranteed 3 High-level enchanted books. ## ⚙️ Configuration The config file enhanced_monster-common.toml allows you to customize: - **Blacklist/Whitelist**: Control which mobs can be enhanced. - **Boss List**: Manually define which entities are treated as Bosses. - **Tier Limits**: Customize health thresholds for Tier 1 and Tier 2. - **Toggles**: Enable or disable extra drops and particle effects. ## 🛠️ Compatibility - Native support for **Jade** (Highly Recommended!). - Designed to be compatible with major modpacks and boss mods (e.g., Cataclysm).