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Potion Cauldron

Brings the potion cauldron feature from bedrock edition.

Modrinth game-mechanics utility

Описание

# Potion Cauldron ### Description - A feature from Bedrock edition - Right-click a cauldron with a potion in hand and store up to 3 bottles of the same potion - Right-click with arrows in hand to craft tipped arrows - Apply potion effect to any entities standing inside - Generates in swamp huts ### Supported loaders ### Requirements - **Fabric:** Fabric API (Optionally Mod Menu for config GUI) - **Quilt:** QFAPI (Optionally Mod Menu for config GUI) - **Forge:** none ### Installation - Download the appropriate JAR from either Modrinth or CurseForge and put it in **_.minecraft/mods_** folder. - For multiplayer, the mod must be installed on all clients and server side. ### Configuration - File Location: **_.minecraft/config/potion-cauldron.json_** - On Fabric/Quilt, GUI is available through Mod Menu - Changing config doesn't require restarting your game (or server). - On single player and LAN hosted worlds: - When using the GUI, clicking the "Save" button will sync with all connected clients. - When not using the GUI, change the JSON file and use the command "/potioncauldron config reload". - On dedicated servers, after changing the config: - Use the "/potioncauldron config reload" command on the server console. - OP players can also use the above command in-game. - **Available configuration options :** - **Evaporate if different potions or liquids are mixed** - **ON:** If a player tries to put a different potion or liquid (water or lava) in a potion cauldron, the liquids from both the cauldron and the hand will evaporate and disappear. - **OFF:** Item in hand is used normally. - **Allow merging different types of the same potion** - **ON:** Allows merging normal, splash and lingering variants of the same potion. Taking back the potion will give whatever type was put in last. - **OFF:** Applies whatever is set in **Evaporate if different potions are mixed** option. - It's how it works in Bedrock edition. For instance, you can put a Potion of Fire Resistance, Splash Potion of Fire Resistance and a Lingering Potion of Fire Resistance in the same cauldron. Picking up would give back 3 bottles of Lingering Potion of Fire Resistance. - **Apply potion effects to entities standing inside** - **Allow filling with water drips from rain and dripstone** - **Allow creating tipped arrows and the maximum number of arrows for each level** - **Generate in swamp huts** - **ON:** When a swamp hut (witch hut) is generated, a cauldron filled with a random potion, type and level will be generated instead of an empty one. - **OFF:** Generates with an empty vanilla cauldron. - The chances of the generated random potion, its type and level can be configured. ### Compatibility with other mods - Compatible with Sodium and and its Forge ports. - Should be compatible with mods that modify vanilla cauldron behavior. - Should be compatible with modded potions that are added using the vanilla potion registry. - May not be compatible with custom potion systems. ### Inclusion in modpacks - Feel free to include this mod in any modpacks. ### Known issues - Liquid transparency or potion particle effects may not work with some shaders. **If you encounter any problems, please create an issue on the Issue Tracker.** ![Affiliate](https://i.imgur.com/N6oAEOc.png) [Click here to support my projects!](https://billing.kinetichosting.net/aff.php?aff=854)