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Player: voxel damage (TACZ & Point black)

Voxel damage and regdoll to the player from explosions and TACZ weapons.

Modrinth adventure equipment game-mechanics

Описание

**Voxel player damage, rivers of blood, limb severing with gore, PhysX ragdoll physics.** ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/3d7b73a73f84cff261f8e6cb23cd63f5c9427055.png) ![dead player](https://cdn.modrinth.com/data/cached_images/46311e16fd7bbf42892f9c4ffc440b0a1d2ecd60_0.webp) ### This mod adds visual voxel-based player injuries, ### Key features: - A voxel "hole" appears at the point of impact on the player. - Blood pixels at the hit location, as well as blood particles and blood pools. - if more than 5 bullets hit within 6 ticks, a body part detaches and turns into a physical model. - Synchronization of player injuries between clients. - Upon death, the player leaves behind an interactive ragdoll model ([thanks to PhysX-JNI](https://github.com/fabmax/physx-jni)). - When killed by an explosion, body parts take heavy damage and are scattered. - healing "wounds" with full HP **commands:** - /entity_damage models_clean - removes all physical models - /entity_damage "player nick" reset - removes damage on the player