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Player Skills

Create and manage a wide range of skills both from other mods as well as KubeJS with a flexible system that can be adapted for many purposes.

Modrinth game-mechanics library

Описание

# Player Skills A library mod that provides a baseline implementation of player-specific skills. On its own, this does very little as it is meant to be as un-opinionated as possible. Like GameStages and GamePhases, this provides a registry for tracking possible skills as well what skills a given player currently possesses. Unlike the other mods, skills are added to a player immediately and leverage ability checking via Skill Types. [![MIT license](https://img.shields.io/github/license/impleri/player-skills?color=bcdeb7&label=Source&logo=github&style=flat)](https://github.com/impleri/player-skills) [![Discord](https://img.shields.io/discord/1093178610950623233?color=096765&label=Community&logo=discord&logoColor=bcdeb7&style=plastic)](https://discord.com/invite/avxJgbaUmG) [![1.19.2](https://img.shields.io/maven-metadata/v?label=1.19.2&color=096765&metadataUrl=https%3A%2F%2Fmaven.impleri.org%2Fminecraft%2Fnet%2Fimpleri%2Fplayer-skills-1.19.2%2Fmaven-metadata.xml&style=flat)](https://github.com/impleri/player-skills/tree/1.19.2#developers) [![1.18.2](https://img.shields.io/maven-metadata/v?label=1.18.2&color=096765&metadataUrl=https%3A%2F%2Fmaven.impleri.org%2Fminecraft%2Fnet%2Fimpleri%2Fplayer-skills-1.18.2%2Fmaven-metadata.xml&style=flat)](https://github.com/impleri/player-skills/tree/1.18.2#developers) ### xSkills Mods [Player Skills](https://modrinth.com/mod/player-skills) | [Block Skills](https://modrinth.com/mod/block-skills) | [Dimension Skills](https://modrinth.com/mod/dimension-skills) | [Fluid Skills](https://modrinth.com/mod/fluid-skills) | [Item Skills](https://modrinth.com/mod/item-skills) | [Mob Skills](https://modrinth.com/mod/mob-skills) ## Concepts This mod provides two entities that can be extended: Skill Types and Skills. ### Skill Type A skill type handles all logic around managing skills tied to its type. That includes providing a way to (de)serialize the skill into a persistent format. More advanced use cases can leverage the skill type for determining if a skill is of a sufficient threshold. Because of this nature, skill types cannot be created via KubeJS. #### Builtin Types 1. `Basic` provides a simple boolean `true`/`false`. Great for simple skills such as "can read." 2. `Numeric` provides an integer value (0, 1, 2, etc). Great for skills or attributes which can be improved such as " strength." 3. `Tiered` are specialized version of `Numeric` in that strings can be used. One example could be "education" education (crude/primary, basic/secondary, intermediate/university, advanced/postgraduate, top/doctorate). 4. `Specialization` provide a skill which allows one or more specializations out of a list. An example is "magic type" ( red, black, white, green, blue). ### Skill A skill tracks the data needed for SKill Types to calculate if a player _can_ perform a skill-based action. Skills get serialized and persisted in player-specific NBT data. Skills are exposed via KubeJS for modpack authors to manipulate as they see fit. This mod provides no built-in skills, as we want to encourage modpacks and other mods to provide that shape. ### Restriction A restrictions handles the logic for determining if a player has an ability based on the set condition, current dimension, and current biome. It may also provide a replacement to the target resource. Like Skills, we provide no restrictions here. The other xSkills mods implements restrictions for many vanilla elements. ## More Information Documentation, examples, and more can be found in the [readme on Github](https://github.com/impleri/player-skills). ## Modpacks Want to use this in a modpack? Great! This waBecause os designed with modpack developers in mind. No need to ask.