Описание
# 📡 Player Relay
**Player Relay** makes it easy to share your in-game status with friends through **self-hosted relays**.
When you join a relay, your player information (position, health, XP, etc.) is broadcast so others can see it - perfect for:
* Finding lost friends on a server
* Checking your groups status at a glance
## ✨ Features
* 🖥️ **Client-Only** - works anywhere, even on vanilla servers
* 🌐 **Auto Hosting** - optionally start a relay automatically when the game launches
* 🧩 **Mod Support**
* **[Xaero's Minimap](https://modrinth.com/mod/xaeros-minimap)
/ [WorldMap](https://modrinth.com/mod/xaeros-worldmap)**
* Display tracked players on your map and in the world
* Share waypoints with connected players
* **[Ping Wheel](https://modrinth.com/mod/ping-wheel)**
* Send and receive player pings
* Ping color based on name color set in config
## ⚙️ Commands
* `/prelay`
* `host` - start hosting a relay
* `connect` - connect to a relay
* `stop` - stop hosting relay and also disconnect from any connected relays
* `players` - show the connected player list
* `inv` - view a player's inventory
* `echest` - view a player's (or your own) ender chest
* `config` - open config screen
* `/prelay_waypoints`
* `list` - list all shared waypoints
* `accept` - accept all shared waypoints
* Enter an index to specify 1 waypoint to accept
## 🔧 Requirements
* [Fabric API](https://modrinth.com/mod/fabric-api)
* [YetAnotherConfigLib (YACL)](https://modrinth.com/mod/yacl)
## 💡 Notes
* **Never share your real IP address with people you don’t trust.** \
To let others connect to your hosted relay, you have to give them your public IP.
* **If your router doesn’t support UPnP**, you may need to *manually port forward* your hosting port so others can connect.
* **Want to avoid exposing your real IP or can’t use UPnP/port forwarding?** \
You can use a virtual LAN (VLAN) service like [**ZeroTier**](https://www.zerotier.com/) or [**Hamachi**](https://vpn.net/). These tools create a private virtual network between all players. \
Everyone must join the same virtual network for the relay to work, and players will see only the virtual IP, not your real one.
## 🐛 Found a Bug?
Please report any problems you find to [GitHub Issues](https://github.com/HintSystem/Player-Relay/issues)