Описание
# Description
A client-side mod for displaying a preview of the block that would be placed on right click.
preview example screenshot

# Configuration
There are several configuration options available, either via the in-game config menu, or in the configuration file.
- `defaultStateGhost` - Should the ghost block rendering be enabled or disabled by default (when not holding any keys)
- `defaultStateWire` - Should the wire frame rendering be enabled or disabled by default (when not holding any keys)
- `enableRenderGhost` - The main enable for ghost block rendering
- `enableRenderWire` - The main enable for wire frame rendering
- `fakeWorldCopyRadius` - The radius of blocks that will be copied to the fake world. The change detection radius is one less than this value.
- `renderAfterDelay` - The preview will only activate after the cursor has been held over a block for an amount of time.
- `renderDelay` - The amount of time the cursor must be held over a block for the preview to activate.
- `renderOverlapping` - Render a ghost block preview over existing blocks. This also changes the way the changed block models are detected. (when false, only blocks that were modified in the fake world via `setBlockState()` are included, when true, all blocks in a radius of `fakeWorldCopyRadius - 1` are compared to the real world by comparing the `getActualState()` reference. This means that things like changing fence connections of adjacent existing blocks will be shown.)
- `requireSneakForGhost` - Is holding sneak required to render the ghost blocks
- `requireSneakForWire` - Is holding sneak required to render the wire frame
- `resetHoverTimerOnPosChange` - Whether the hover delay will reset when the cursor moves over a different block.
- `toggleGhostWhileHoldingKey` - Whether to toggle the ghost block rendering state from what the `defaultStateGhost` is, while holding the key set in `toggleKeyGhost`
- `toggleWireWhileHoldingKey` - Whether to toggle the wire frame rendering state from what the `defaultStateWire` is, while holding the key set in `toggleKeyWire`
- `toggleKeyGhost` - The key that must be help for the ghost block rendering state to toggle from the `defaultStateGhost`. Can be `shift`, `alt` or `ctrl`.
- `toggleKeyWire` - The key that must be help for the wire frame rendering state to toggle from the `defaultStateWire`. Can be `shift`, `alt` or `ctrl`.
- `transparencyAlpha` - The alpha value of the ghost block, if `useTransparency` is `true`. Range: `0.0 - 1.0`, where `0.0` = completely transparent, `1.0` = completely opaque.
- `useTransparency` - Render the ghost blocks as transparent/translucent.
The rendering can be toggled on/off all together via the Toggle key, which is `P` by default.
The `enableRenderGhost` state can be toggled via the Toggle Ghost keybind (`Shift + P` by default).
The `enableRenderWire` state can be toggled via the Toggle Wire keybind (`Ctrl + P` by default).
So to sum it up a bit:
- The enableRender* options are the "master controls" and turning them off means nothing will be rendered no matter what the other options for that mode (ghost or wire) are.
- Then the defaultState* options set the "default rendering state" (on vs. off) for that mode, when no keys are being pressed.
- `requireSneakFor*` controls if sneaking is required for the rendering to activate for that mode.
- `toggle*WhileHoldingKey` - When enabled, the on/off state from the `defaultState*` will be toggled/reversed while the key set in the corresponding `toggleKey*` option is being pressed.
So basically you can set it up to render one or both of the modes by default and be disabled while holding a key (`Ctrl` or `Alt` or `Shift`), or make them require sneaking, or make them require holding `Ctrl` or `Alt` or `Shift`, or make them be on by default but on a delay, or make them require sneaking and/or holding a key and still require a delay... You get the idea, I hope :p