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Photon Shaders

A gameplay-focused shader pack with a semi-realistic style

Modrinth atmosphere colored-lighting semi-realistic

Описание

## Community * Join my [discord server](https://discord.gg/ngEW66HScd) for questions, suggestions and development updates * You can also [donate](https://ko-fi.com/sixthsurge) if you would like to say thanks #### Frequently asked questions 1. "When will Photon be released for _new Minecraft version_?" - Shader packs are generally not very dependent on MC versions; as long as Iris is available, Photon should just work. ## Features * Fully revamped sky, lighting and water * Detailed clouds with several layers and many different cloud types * Immersive weather system providing different skies each day * Voxel-based colored lighting (enabled with Ultra profile, requires Iris) * Screen-space reflections * Volumetric fog * Soft shadows with variable-size penumbras * Detailed ambient occlusion (GTAO) * Camera effects: bloom, depth of field, motion blur * Much improved image quality with TAA, FXAA and CAS * Advanced temporal upscaling (disabled by default) for low end devices * Extensive settings menu allowing you to customize every aspect of the shader * Full labPBR resource pack support ## Compatibility ### Shader loaders * [Iris](https://irisshaders.dev/download) (recommended) * Iris is a modern shader loader with far better performance, mod compatibility and developer features than OptiFine * Some features (Colored Lighting) will only work on Iris * [OptiFine](https://optifine.net/home) ### GPU vendors * Nvidia * AMD * Intel * **NOT** compatible with Apple GPUs (Metal) ### Mods * [Voxy](https://modrinth.com/mod/voxy) * [Distant Horizons](https://modrinth.com/mod/distanthorizons) ## Showcase videos ## Acknowledgments * Settings menu translations: * [NakiriRuri](https://github.com/NakiriRuri) and [OrzMiku](https://github.com/Orzmiku) (Chinese) * [Jmayk](https://github.com/Jmayk-dev) (Italian) * [Timtaran](https://github.com/Timtaran) (Russian) * [Emin](https://github.com/EminGT) - Shadow bias method from [Complementary Reimagined](https://www.complementary.dev/shaders/) (fully fixes peter panning and light leaking underground!) * [DrDesten](https://github.com/DrDesten) - Depth tolerance calculation for SSR (helps to prevent false reflections) * [Jessie](https://github.com/Jessie-LC) - f0 and f82 values for labPBR hardcoded metals * [Sledgehammer Games](https://www.sledgehammergames.com/) - Bloom downsampling method used in Call of Duty Advanced Warfare (described [here](http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare)) * http://momentsingraphics.de/ - Blue noise texture * [NASA Scientific Visualization Studio](https://svs.gsfc.nasa.gov/4851) - Galaxy image