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Phial

Post-processing shader that aims to mimic the style of pixel art

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Описание

# Phial Phial is a work-in-progess shader that aims to add several post-processing options to mimic pixel art. As of the latest version it has: - Color quantization to limit the screen colors to a arbitrary color palette. (defaults to the [Ressurect 64](https://lospec.com/palette-list/resurrect-64) palette) - Customizable pixel mapping to lower the screen resolution - Ordered dithering - Customizable vignette ## Custom Palettes To input custom palettes, you can unzip the shader and locate the palette file at: ``` shaders\assets\palette.glsl ``` This requires a special format of storing colors, namely a vector 3 normalized GLSL array. To quickly convert a list of hex colors to this format, you can use the following site: https://snorfield.github.io/palette-to-shader/ Once converted, you can simply open the `palette.glsl` file in a text editor such a notepad and replace the contents. Don't forget to save! All you need to do to see the changes is reload the shader. ![SLSO8 Palette (https://lospec.com/palette-list/slso8)](https://cdn.modrinth.com/data/cached_images/a67d071b35283d9061498c414816cf33be469c54.png)