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Peeping Angels

Peepers from Caverns & Chasms only move when their targets aren't looking, akin to Doctor Who's weeping angels.

Modrinth cursed game-mechanics mobs

Описание

## Overview This small mod tweaks Peepers from Caverns & Chasms such that they can only move while out of the target player's eyeline. ## Config You can alter the following: - Threshold required for the peeper to count as being "looked at". By default, the peeper cannot move if present anywhere on the target player's screen. - Maximum speed at which a peeper may move - Peepers get faster while able to move. This determines the cap for that speed boost - The unit by which a peeper increases its speed bonus - Peepers are capable of moving faster while defusing (aka going from the verge of explosion to stable) - Players may also configure the bonus provided by "blowing off steam" in this manner - Quite frankly, this feature is very very subtle. To the point of being unnoticeable, even --- **Requires [Caverns & Chasms](https://modrinth.com/mod/caverns-and-chasms) and [Blueprint](https://modrinth.com/mod/blueprint).** Idea credit goes to NCP Bails. Thanks to Raspmary for idea outreach and the mod icon! Feel free to direct any suggestions and bugs to the [issue tracker](https://github.com/davidjjung/peepingangels/issues)!