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PathSpeed!

Walk faster on paths and roads — a server-side speed boost where every block gets its own speed, so better road materials are genuinely faster. Works on vanilla clients with no client install.

Modrinth game-mechanics social transportation

Описание

[![JOIN OUR DISCORD](https://img.shields.io/badge/JOIN%20OUR%20DISCORD-5865F2?style=for-the-badge&logo=discord&logoColor=white)](https://discord.gg/HTkn94BXmA) [![CURSEFORGE](https://img.shields.io/badge/CURSEFORGE-F16436?style=for-the-badge&logo=curseforge&logoColor=white)](https://www.curseforge.com/minecraft/mc-mods/pathspeed) ## About PathSpeed makes players walk faster on the blocks you choose, so roads are worth building. Every block can have its own speed, so a cheap dirt track and an expensive asphalt highway feel different. **Server-side mod** — install it on the server only. Vanilla clients connect and get the speed boost with nothing installed. **Free to use in any modpack** — public or private, no permission needed. ## **What it does** - Speeds you up while you walk on any block listed in the config - Gives **each block its own multiplier**, so better road materials can be genuinely faster - Keeps the boost while you jump along a road instead of stuttering back to normal speed mid-hop - Ships working defaults for **Macaw's Paths and Pavings**, **Immersive Engineering** and **Immersive Petroleum** — if you have them, roads just work with no editing - Reloads on a running server with `/pathspeed reload`, no restart - Supports a per-world config override, for servers running several worlds - Tells you clearly when something in your config is wrong, instead of silently doing nothing ## **How it works** Every server tick the mod checks the block at your feet and the one below; on a configured block it applies a **transient `movement_speed` modifier** sized by that block's multiplier — nothing is written to your save, and removing the mod restores normal speed instantly. - **While airborne** it keeps looking down up to `airborneBoostReach` blocks (default 4), so jumping along a road keeps the boost — optionally only while sprinting. - **No boost** while spectating, riding a vehicle or mob, or gliding with an elytra. - Multipliers run `1.0`–`5.0`; exactly `1.0` marks a block as *neutral* — it cancels the road under it instead of boosting. Because it works purely through a vanilla attribute, no client mod is needed. ## **Configuration** `/config/pathspeed-server.properties`, created on first launch with comments explaining every key. - `speedMultiplier` — speed used by any `boostBlocks` entry that does not name its own. Clamped to `1.0`–`5.0`. - `boostBlocks` — comma-separated block ids, each optionally `id=multiplier`. An entry without a namespace gets `minecraft:`. - `boostWhileAirborne` — keep the boost while jumping over a road. - `airborneBoostReach` — how far below you a boost block still counts while airborne. Clamped to `0`–`16`. - `airborneBoostRequiresSprint` — only keep the airborne boost while sprinting. Give a block its own speed with `id=multiplier`, and leave the rest bare to take `speedMultiplier`: ```properties speedMultiplier=1.5 boostBlocks=dirt_path=1.2, immersiveengineering:concrete=1.7, gravel ``` Here dirt paths give +20%, concrete +70%, and gravel falls back to the global +50%. Older configs written before per-block speeds keep working unchanged. ## **For modpack authors** - **Nothing in the config can break the game.** Bad values fall back to working defaults; a broken config never blocks a world from loading. - **Every block id is checked against the real registry**, and mistakes are named in the log and in the `/pathspeed reload` reply — a typo'd `minecraft:` block, a comma decimal (`1,5`), a bad setting name. Ids from mods you don't have are skipped, not errored. - **Per-world override:** drop `pathspeed-server.properties` into `/serverconfig/` to override the global config key by key. - **Live reload** with `/pathspeed reload` (permission level 2) — the only command the mod adds. Older config files self-heal, keeping your comments intact. - **No client install, no player data touched.** Vanilla clients connect normally. ## **Feedback** **Please report any bugs, errors, or feature suggestions on Discord:** https://discord.gg/HTkn94BXmA ## **More mods by Nikrecs:** [FasterLadderClimbing](https://modrinth.com/project/jAamHm5q) · [Double Jump Enchant](https://modrinth.com/project/Ktu67fXz)