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ParticleGenerator

Adds Particle Generator block

Modrinth decoration utility

Описание

# About **ParticleGenerator** is a Minecraft mod created mainly for builders and mapmakers. It adds Particle Generator block into the game. Particle Generator block is highly customisable and using it is much more convenient and efficient than using command blocks. It allows you to generate multiple particles from one block or set generated particles position and speed randomization. # Usage ### Commands ``` /pgen show - Shows edges of Particle Generators /pgen hide - Hides edges of Particle Generators /pgen info - Displays information about mod /pgen help - Displays the help message with ``` ### Particle Generator block states ``` position=[center(default)/top/bottom] - determines position of particles generation ``` ### Particle Generator NBT tags ``` Particles:[{...}] - list of compounds: id:"" - particle id Motion:[x,y,z] - particle velocities [blocks/tick] (in most cases) MotionRand:[x,y,z] - randomization of "Motion" values PositionOffset:[x,y,z] - offset of particle positions PositionRand:[x,y,z] - randomization of particle positions Interval:int - interval between particles [ticks] Probability:double - probability of particle spawning ParticleCount:int - number of particles when spawned ParticleMaxCount:int - maximum number of particles SignalMin:int - minimal redstone signal to activate particle SignalMax:int - maximal redstone signal to activate particle AdditionalTags:{} - additional tags (like block id) UseAnimateTick:bool - spawn particles on animateTick ``` *For position and motion, random value is in range from `val-(rand/2)` to `val+(rand/2)`. *For particle count, random value is in range from `ParticleCount` to `ParticleMaxCount`. *By default `UseAnimateTick` tag is set to `false`. That means particles will try to spawn every tick and their spawn rate can be manipulated using `Interval` and `Propability` tags. When set to `true` particles will try to spawn when `animateTick` method is called. This will allow you to recreate particle spawn rate of for example torches and many other blocks that uses `animateTick` to spawn particles. *If you want to spawn particles that require additional block or item ID (like `block` particle) add tag `AdditionalTags:{id:"some_block_id"}`. ### Useful Minecraft BlockItem NBT tags (pre-1.20.5) ``` BlockStateTag:{...} - specifies block states BlockEntityTag:{...} - specifies block NBT tags ``` ### Useful Minecraft BlockItem data components (1.20.5+) ``` block_state:{...} - specifies block states block_entity_data:{id:"pgen:particle_generator",...} - specifies block NBT tags ``` ### Tips You can find list of particles with its IDs on https://minecraft.wiki/w/Particles_(Java_Edition) If you want to copy Particle Generator block (with NBT data) hold control key when pressing MMB. # Examples ## Simple smoke Particle Generator ![](https://cdn.modrinth.com/data/UfnLnf0H/images/bb3c6dcee2382c5608f73fe3a8d0243165bc0d11.png) **Using /setblock:** `/setblock ~ ~ ~ pgen:particle_generator{Particles:[{id:"smoke"}],UseAnimateTick:true}` **Using /give (pre-1.20.5):** `/give @p pgen:particle_generator{BlockEntityTag:{Particles:[{id:"smoke"}],UseAnimateTick:true}}` **Using /give (1.20.5+):** `/give @p pgen:particle_generator[block_entity_data={id:"pgen:particle_generator",Particles:[{id:"smoke"}],UseAnimateTick:true}]` ## Particle Generator like campfire ![](https://cdn.modrinth.com/data/UfnLnf0H/images/40240fe4edb4dfe5da049af342f9c0a45f964425.png) **Using /setblock:** `/setblock ~ ~ ~ pgen:particle_generator[position=bottom]{Particles:[{id:"campfire_cosy_smoke",Motion:[0.0,0.07,0.0],PositionRand:[0.67,0.0,0.67],ParticleCount:2,ParticleMaxCount:3,Probability:0.11}]}` **Using /give (pre-1.20.5):** `/give @p pgen:particle_generator{BlockStateTag:{position:"bottom"},BlockEntityTag:{Particles:[{id:"campfire_cosy_smoke",Motion:[0.0,0.07,0.0],PositionRand:[0.67,0.0,0.67],ParticleCount:2,ParticleMaxCount:3,Probability:0.11}]}}` **Using /give (1.20.5+):** `/give @p pgen:particle_generator[block_state={position:bottom},block_entity_data={id:"pgen:particle_generator",Particles:[{id:"campfire_cosy_smoke",Motion:[0.0,0.07,0.0],PositionRand:[0.67,0.0,0.67],ParticleCount:2,ParticleMaxCount:3,Probability:0.11}]}]` **You can easily get these commands by using `/pgen help` and use them as a template.**