Описание
# ParCoolSkill
Extend your motion — fight with style.
**ParCoolSkill** is an addon for [ParCool](https://modrinth.com/mod/parcool) that expands combat
with high-impact skills inspired by **Slay the Spire**.
Chain **CatLeap**, **Dodge**, **ChargeJump**, **Flipping**, and **Slide**
into powerful attacks, rewarding precise movement, timing, and positioning.
This mod also features a fully configurable system,
allowing its skills to be easily adjusted for balance and gameplay preferences.
All skill details are now integrated into the in-game **ParCool Guide**, allowing players to view skill triggers, effects, and related mechanics at any time.
This mod is recommended to be used together with [Spartan Weaponry Unofficial](https://modrinth.com/mod/spartan-weaponry-unofficial) to provide a wider variety of weapon choices and a gameplay experience that better fits this mod's combat mechanics.
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## Core Mechanics
### Bullet Time
**Bullet Time** slows down all entities and the entire game world **except the player**.
### Minor Bullet Time
**Minor Bullet Time** functions like Bullet Time,
but additionally slows down the player’s physical movement.
### Status Effects
- **Vulnerable**: Increases physical and magic damage taken by **50%**.
- **Neutralized**: Reduces physical and magic damage caused by **25%**.
Also added **Vulnerable** and **Neutralized** potions.
- **Vulnerable Potion** can be brewed using a Weakness Potion and a Wither Rose.
- **Neutralized Potion** can be brewed using a Weakness Potion and a Cobweb.
---
## Implemented Skills
This mod currently features a total of **8** skills! Their names and concepts are inspired by the corresponding cards of **Ironclad** and **Silent**.
The mechanics of all skills are now close to complete, and no new skills are planned to be added in the future.
Click to show list of skills
### Wild Strike
After performing a **CatLeap**, your next attack triggers **Wild Strike**,
dealing **double damage** and granting **0.5 second of parry time**.
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### Sneaky Strike
After successfully dodging an attack using **Dodge**,
if your current stamina is above the threshold,
your next attack within **1 second** triggers **Sneaky Strike**,
dealing **double damage**.
If the attack hits the target from behind, it instead triggers **Backstab**,
dealing **triple damage**.
---
### Dropkick
Perform a **Slide** during a **CatLeap** to execute a **Dropkick**.
- Damage is calculated as:
**base damage** *(configurable, default: 4)*
+ **additional attack damage** *(affected by Strength, default: 1)*
+ **lower-body armor value** *(combined armor value of leggings and boots)*
+ **bonus maximum health** *(the amount by which current maximum health exceeds the default value)*
- Grants temporary **invulnerability**
- Knocks back the target
If the target is affected by **Vulnerable**:
- Refunds the skill stamina cost
- Triggers **Bullet Time** for **3 seconds**
---
### Heel Hook
Perform a **Slide** during a **Dodge** to execute a **Heel Hook**.
- Damage is calculated as:
**base damage** *(configurable, default: 4)*
+ **additional attack damage** *(affected by Strength, default: 1)*
+ **lower-body armor value** *(combined armor value of leggings and boots)*
+ **bonus maximum health** *(the amount by which current maximum health exceeds the default value)*
- Grants temporary **invulnerability**
- Applies **Slowness** to the target
If the target is affected by **Neutralized**:
- Refunds the skill stamina cost
- Triggers **Bullet Time** for **3 seconds**
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### Bash
After a **ChargeJump**,
your next downward strike triggers **Bash**,
applying **Vulnerable** to the target.
If **fully charged**, the duration of the **Vulnerable** effect will be additionally added.
---
### Backflip
Perform a backward **Flipping** while sneaking to trigger **Backflip**.
- Grants temporary **invulnerability**
- Triggers **Minor Bullet Time**
- Activates a ranged weapon rapid-fire effect
During this state:
- Ranged weapon charge speed is **doubled**
- Fully charged shots are **automatically released**
---
### Cleave
While holding a weapon capable of sweeping attacks,
perform an attack after charging for at least **50%**
to trigger **Cleave**.
For **0.5 seconds**:
- Entity interaction range is added by **50%**
- Gains additional damage multiplier equal to your **sweeping damage ratio**
- Enemies swept by the crosshair are automatically struck with full-strength attacks
- By default, only **one enemy per direction** can be hit
- Each level of **Sweeping Edge** grants **one additional penetration**
- Each enemy can be hit **at most once per activation**
---
### Flick Flack
While **targeting an enemy during a Dodge**, perform a **Flipping**
to trigger **Flick Flack**.
- Leaps high into the air, gains 50% movement speed addition
- Your **next attack** deals damage to multiple enemies
- Applies **Neutralized** to affected targets
- Gains **0.5 second of parry time**
---
## Design Philosophy
ParCoolSkill emphasizes **momentum-based combat**:
movement is not just positioning, but a core damage mechanic.
Mastery comes from chaining mobility skills, exploiting status synergies,
and controlling the flow of time itself.
---
## Requirements
Dependency: [ParCool](https://modrinth.com/mod/parcool), [TimeScaleLib](https://modrinth.com/mod/timescalelib)
Warn: this mod only works with ParCool v3.4.3.3! Not compat with ParCool v4 because ParCool has removed necessary actions in this version.
Requires the installation of **TimeScaleLib** as an additional dependency library to provide time-scaling functionality.
This mod is intended to work alongside [AliveCombat](https://modrinth.com/mod/alive-combat) and [ReHurtTime](https://modrinth.com/mod/rehurttime) for an enhanced and more enjoyable combat experience.