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ParCoolSkill

A mod that expands ParCool actions into combat skills.

Modrinth adventure game-mechanics utility

Описание

# ParCoolSkill Extend your motion — fight with style. **ParCoolSkill** is an addon for [ParCool](https://modrinth.com/mod/parcool) that expands combat with high-impact skills inspired by **Slay the Spire**. Chain **CatLeap**, **Dodge**, **ChargeJump**, **Flipping**, and **Slide** into powerful attacks, rewarding precise movement, timing, and positioning. This mod also features a fully configurable system, allowing its skills to be easily adjusted for balance and gameplay preferences. All skill details are now integrated into the in-game **ParCool Guide**, allowing players to view skill triggers, effects, and related mechanics at any time. This mod is recommended to be used together with [Spartan Weaponry Unofficial](https://modrinth.com/mod/spartan-weaponry-unofficial) to provide a wider variety of weapon choices and a gameplay experience that better fits this mod's combat mechanics. --- ## Core Mechanics ### Bullet Time **Bullet Time** slows down all entities and the entire game world **except the player**. ### Minor Bullet Time **Minor Bullet Time** functions like Bullet Time, but additionally slows down the player’s physical movement. ### Status Effects - **Vulnerable**: Increases physical and magic damage taken by **50%**. - **Neutralized**: Reduces physical and magic damage caused by **25%**. Also added **Vulnerable** and **Neutralized** potions. - **Vulnerable Potion** can be brewed using a Weakness Potion and a Wither Rose. - **Neutralized Potion** can be brewed using a Weakness Potion and a Cobweb. --- ## Implemented Skills This mod currently features a total of **8** skills! Their names and concepts are inspired by the corresponding cards of **Ironclad** and **Silent**. The mechanics of all skills are now close to complete, and no new skills are planned to be added in the future. Click to show list of skills ### Wild Strike After performing a **CatLeap**, your next attack triggers **Wild Strike**, dealing **double damage** and granting **0.5 second of parry time**. --- ### Sneaky Strike After successfully dodging an attack using **Dodge**, if your current stamina is above the threshold, your next attack within **1 second** triggers **Sneaky Strike**, dealing **double damage**. If the attack hits the target from behind, it instead triggers **Backstab**, dealing **triple damage**. --- ### Dropkick Perform a **Slide** during a **CatLeap** to execute a **Dropkick**. - Damage is calculated as: **base damage** *(configurable, default: 4)* + **additional attack damage** *(affected by Strength, default: 1)* + **lower-body armor value** *(combined armor value of leggings and boots)* + **bonus maximum health** *(the amount by which current maximum health exceeds the default value)* - Grants temporary **invulnerability** - Knocks back the target If the target is affected by **Vulnerable**: - Refunds the skill stamina cost - Triggers **Bullet Time** for **3 seconds** --- ### Heel Hook Perform a **Slide** during a **Dodge** to execute a **Heel Hook**. - Damage is calculated as: **base damage** *(configurable, default: 4)* + **additional attack damage** *(affected by Strength, default: 1)* + **lower-body armor value** *(combined armor value of leggings and boots)* + **bonus maximum health** *(the amount by which current maximum health exceeds the default value)* - Grants temporary **invulnerability** - Applies **Slowness** to the target If the target is affected by **Neutralized**: - Refunds the skill stamina cost - Triggers **Bullet Time** for **3 seconds** --- ### Bash After a **ChargeJump**, your next downward strike triggers **Bash**, applying **Vulnerable** to the target. If **fully charged**, the duration of the **Vulnerable** effect will be additionally added. --- ### Backflip Perform a backward **Flipping** while sneaking to trigger **Backflip**. - Grants temporary **invulnerability** - Triggers **Minor Bullet Time** - Activates a ranged weapon rapid-fire effect During this state: - Ranged weapon charge speed is **doubled** - Fully charged shots are **automatically released** --- ### Cleave While holding a weapon capable of sweeping attacks, perform an attack after charging for at least **50%** to trigger **Cleave**. For **0.5 seconds**: - Entity interaction range is added by **50%** - Gains additional damage multiplier equal to your **sweeping damage ratio** - Enemies swept by the crosshair are automatically struck with full-strength attacks - By default, only **one enemy per direction** can be hit - Each level of **Sweeping Edge** grants **one additional penetration** - Each enemy can be hit **at most once per activation** --- ### Flick Flack While **targeting an enemy during a Dodge**, perform a **Flipping** to trigger **Flick Flack**. - Leaps high into the air, gains 50% movement speed addition - Your **next attack** deals damage to multiple enemies - Applies **Neutralized** to affected targets - Gains **0.5 second of parry time** --- ## Design Philosophy ParCoolSkill emphasizes **momentum-based combat**: movement is not just positioning, but a core damage mechanic. Mastery comes from chaining mobility skills, exploiting status synergies, and controlling the flow of time itself. --- ## Requirements Dependency: [ParCool](https://modrinth.com/mod/parcool), [TimeScaleLib](https://modrinth.com/mod/timescalelib) Warn: this mod only works with ParCool v3.4.3.3! Not compat with ParCool v4 because ParCool has removed necessary actions in this version. Requires the installation of **TimeScaleLib** as an additional dependency library to provide time-scaling functionality. This mod is intended to work alongside [AliveCombat](https://modrinth.com/mod/alive-combat) and [ReHurtTime](https://modrinth.com/mod/rehurttime) for an enhanced and more enjoyable combat experience.