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Outline Effects

Outline effects for enhantment tools with punchy!

Modrinth decoration equipment utility

Описание

![Title](https://cdn.modrinth.com/data/cached_images/e96460685690eac6a86de53c95d8dc43365a2ce0.png) ![held item](https://cdn.modrinth.com/data/cached_images/2375e816a951cdadae9745655b819fb6e56513ab.png) ![Armor](https://cdn.modrinth.com/data/cached_images/64bcbc5f4d96a84717c70571baed779c00ba1f7a.png) ![Runes](https://cdn.modrinth.com/data/cached_images/bf268092c4b8f9f24bf59c23732ce327e4918196.png) ## Compatibility - **Any mod, any item.** The outline follows the vanilla enchantment glint, so every enchanted item gets it — vanilla or modded tools, weapons and armor alike. No per-mod setup needed. - **Resource packs.** Works with retextured items and with 3D item models from resource packs; runes sit on the model itself. - **Tested alongside:** Hold My Items, LambDynamicLights, Visual Effects+ (Polytone), Punchy. - **Client-side only.** Nothing to install on the server — works in singleplayer and on any server. ## Dependencies | | Fabric 1.21.1 | NeoForge 1.21.1 | |---|---|---| | Fabric API | required | — | | YetAnotherConfigLib | optional, for the settings screen | optional, for the settings screen | | Mod Menu | optional, opens the settings screen | — | | LambDynamicLights | optional, lights up the world around glowing items | optional, same | Without YACL the mod runs with its defaults; settings can still be changed in `config/hmioutline.json`. ## Roadmap - In-game quick settings panel — change everything live, on a key, without leaving the game - Runes and outline for the trident and the shield - Glow in third person - Runes and glow for the 1.20.1 versions - More Minecraft versions