← Назад к ресурсам

Nutriwork

Eat a balanced diet, earn buffs. Nutriwork sorts every food into six tracks — fruit, veg, grain, meat, sugar, water — and rewards variety with Regeneration, Resistance, Haste and more. Diet-style depth, zero mods. 1.21–1.21.1.

Modrinth food game-mechanics utility

Описание

**Nutriwork brings the Diet mod's idea to vanilla — as a pure datapack.** No Fabric, no Forge. Drop it into any 1.21 world or server and your meals start to count. Every food feeds one or more of **six tracks** — 🍎 Fruit, 🥕 Veg, 🌾 Grain, 🍖 Meat, 🍬 Sugar, 💧 Water — and cooked or golden foods are worth more than raw. Keep several tracks topped up and you'll hold **Regeneration, Resistance and Haste**; eat **four different groups** in a sitting for the **Well-Fed** absorption bonus. Let your water run low and you'll feel it. Gorge on one thing and you'll just get **stuffed** — variety beats volume, always. - **Six nutrition tracks**, balanced-diet buffs that scale with how varied you eat - **Hydration**, over-eating and cuisine-variety systems on top of the classic groups - A cycling **HUD** (`/trigger nw.hud`): bossbar dashboard or compact actionbar, plus a full **journal** readout — with an optional resource pack for food-group icons - **Server-tunable** — every value in one config function, `/reload` to apply - **Data-driven foods** — reclassify anything by editing one item tag - **Modded-food ready** — reads `c:foods/*` and Pantrywork tags; no-ops on vanilla - Clean uninstall, no leftover scoreboards Runs anywhere vanilla does. Made by SapperSquad.