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Create Numismatics: Villager Currency

Replaces emeralds in villager trades with Create: Numismatics currency, including modded villagers and custom trades.

Modrinth economy technology utility

Описание

# Villager Currency Villager Currency integrates villager trading with [Create: Numismatics](https://modrinth.com/mod/numismatics). Instead of using emeralds, villagers will automatically use Numismatics currency in their trades. ![Example](https://cdn.modrinth.com/data/cached_images/02965fa3e859083b002105202290ab5e7fa5c972.png) By default: - 1 Emerald = 1 Bevel The mod automatically converts villager trades while preserving: - trade results - XP rewards - trade limits - price multipliers - secondary costs ## Features - Works with vanilla villagers - Supports modded villagers - Supports custom professions - Compatible with datapack-added trades - Designed for modpacks - Lightweight and highly compatible - No mixins - No trade replacement - Event-based implementation ## Dependencies - All version requires [Create](https://modrinth.com/mod/create) and [Create: Numismatics](https://modrinth.com/mod/numismatics) - Fabric version requires [Fabric API](https://modrinth.com/mod/fabric-api) and [Cloth Config API](https://modrinth.com/mod/cloth-config) - I recommend using [Create: CoinCraft](https://modrinth.com/mod/create-coincraft) for all versions, and [Mod Menu](https://modrinth.com/mod/modmenu) for Fabric version ## How it works The mod modifies existing villager trades during trade registration. If a trade uses emeralds as its primary cost, the emeralds are replaced with Numismatics Bevels automatically. This approach improves compatibility with other mods because trades are modified instead of overwritten. ## Questions and Comments If you have any questions or comments, post on [Reddit](https://www.reddit.com/r/VillagerCurrency/)!